Here it is the march update ...
I thought i was ready to finally get to content creation to finish the Demo-Storyline but some stuff got in my way (as it always does)...
I was really unhappy with my NPC just running straight across the map when using the Navigation Agent Godot provides (and to make stuff worse: sometimes they went a really weird ziggzagging way seemingly not knowing what they were doing) .. so i wanted to have not only Navigation but Pathfinding... like: Emma walks to the Farm and not across any fields or stuff but: she actually uses the paths... because... thats what paths are for, right?
Unfortunately the Navigation Godot provides is simply that: a navigation... wich works great in most ways but doesn't include weighting of areas and so... no pathfinding as in: prefer using some regions over others...
There is a AStarGrid2D component in Godot, wich is great in pathfinding on one map ... but i have navigation across maps... so i worked on combining both systems... i got it working, but it took time and navigation/pathfinding still needs work so... but the big stuff is done, took some time, but it's done.
That took the most of my time ... other stuff i worked on:
- switched the icons for clothes, so that they have the same color as the stuff you wear, you can unequip them now and they keep their color...

- i fixed a bug that when you tried to select seeds without having them you just got stuck and frozen
- Emma now moves to the Cave again so continuing the Questline will be able soon (and yes that one resulted in my reworking of the navigation for npc)
- Some minor stuff in visuals and sounds were done too
