Yeah, Sehoni Island is still in development.
One of my big goals to get into the game before launching my demo was:
Controler Use for the game and being able to play with a controller.
This really sounds not SO hard... but there is SO MUCH stuff you need to consider when you started the UI with just a Keyboard and Mouse mindset so it took me quite some time to get the controller stuff done... but right now, today, i finished my last task for controller control.
Yeah still no demo out there, but a big step toward it.
I sill need to fix some bugs and finish the storyline for the demo, so you can get a small gameplay experience from it.
What i did in all the time:
- Creating a vituall Keyboard for controller use
- Adding Silhouettes when you cross behind somethin like a building or trees
- Move Princess toward the counter, so you can talk with her without intruding her private space
- Fix the benches and stuff to not sometimes warp you into the void (yeah again, i somehow overlooked some warping abiliities the last time)
- Getting collissions back in the game... they where somehow lost so you could walk straight through trees, and walls and...
- fixing some entrances so you really land what building you entered (weird experience to enter the inn and end up on the other side of the island)
- fixing the sound of the chopping, wich was awefully off
- adding a Typing sound for dialogues and adding a player setting option to deactivate it
- adding user settings to set sound volumes
- adding some background music
- changed to 4.3 and so i needed to change some inner programming stuff for the use of TileMapLayers (year thats a godot thing)
- corrected some z-index so you won't walk over trees
- you can now interact with your tamed monsters again... wich somehow was lost somehow
- Working on steam integration and adding some Demo-Achievements
and finally:
- finishing controller support for now, i think you can now play all parts of the game with a controller and without using mouse or keyboard... yeah still a ton of bugs in there probably...
Right now i'm working on some more bugfixing and a rework of the steam-capsule design. I want a good one when launching the demo and finally adding more stuff to the game for the main storyline
