
CHANGES :
difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful
holy water doesn't let water on floor
salt doesn't kill the enity, it makes it flee
museum added in a room of the office : heart entity exposition system
Photo management added (menu in museum room)
EMF value added in sensibility entity codex
8 skills maximum instead of 7
Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission)
Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu
FIXES
House 2 : Powder stays on floor
Find the heart objective not detected
Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu
