In this update, we're bringing factory-style units, which we consider to be units that spawn other units.
Troop Transport

Unit Description
- We've added 2 new units, the German and American variant of the troop transport. This unit is either an Opel Blitz or a GMC CCKW which will periodically spawn a soldier out of the truck's rear.
- The spawned units will automatically find the path to the start of the map, first pathfinding to the nearest path and then walking to the start alongside the path.
- They will stop and shoot any intercepted enemies within its range, if a unit collides with an enemy it will take damage. Currently, each unit that is spawned has 15 health, so it can collide with an enemy that has less than 15 health, eliminate them, and continue moving.
- All damage dealt by a spawned unit still grants you money
- You cannot directly control the spawned unit
- You can hover over the spawn unit and view its information
- Upgrading the transport will allow more units to spawn faster and stronger.
Stats


UI Changes
- Changed bunker/bridge map prompt styling
- Added on-screen icons for all units when zoomed out far enough to make them easier to see
On Screen Icons


Where blue is Allies, and red is Axis. More custom icons to come for special unit types.
Bug Fixes
- Fixed being able to see mine unit silhouettes through walls if the settings is disabled
- Fixed crash when a tower is destroyed/sold when attempting to change orientation
- Unit hover cards expanding for PEN stat and causing the image to stretch
- Fixed support units hover cards being wrong and missing information
- Fixed empty bunker popping up when pausing the game
- Fixed bunker/bridge map prompt position
- Fixed many possible crashes with null AI Controllers
- Improved unit placement performance significantly with caching almost every stat from the previous movement
- Fixed towers getting stuck on paths on certain maps as they were colliding with invisible hitboxes
- Misc Runtime Error Repairs
