This is a minor update that consists of some bug fixes and performance, patch notes are as follows:
-converted all landscapes to use virtual textures
-reworked some lighting on forest level 3
-fixed M4A1 Sherman driving backward
-fixed M4A1 turret facing turret backward
-fixed M18 GMC driving backward
-fixed M18 turret facing turret backward
-fixed some rocks having no textures in winter level 1
-converted every map to use virtual textures
-forced all foilage to user virtual texture streaming
-enabled opacity for virtual texture streaming
-enabled nanite on many high poly models, increasing performance on weaker machines
-fixed the ditch on winter level 1
-fixed Sd Kfz 9 German half-tracks disappearing when on the edge of the screen
-freeplay mode now accounts for a number of paths, so there will no longer be X number of enemies per path instead it will split the generated wave by X number of paths
-changed enemy health multiplier to wave 20 instead of wave 15, meaning enemies will have less health in free-play mode until wave 20
-changed wave money reduction multiplier to wave 25 instead of 15, meaning that you'll make more money early game
-added desert variants of enemies to free-play mode, including the dingo and Pz Tks to their factions respectively
-lowered juggernaut health from 2000 hp to 1100 in free play mode
-added explosion effects for Pz II for the allies campaign
-added explosion effects for Pz IV F1 for the allies campaign
-added explosion effects for Sd Kfz 9 half-track for the allies campaign
-added explosion effects for Pz Tks for the allies campaign
