- Prestige Points are earned based on cumulative town XP earned. You still need to reset your Town to claim them, but they are no longer tied to specific town levels. This generally results in lower Prestige Coins totals, especially at higher town levels (20+).
- Legacy games will preserve prestige points, however if you would like to adjust your prestige points down (or up) you can use the SETPRESTIGEPOINTS [X] admin command and the game will estimate cumulative XP earned based on the new prestige point value.
- Clickables now are boosted by harvesting skill, and increment harvesting skill when clicked. They no longer gain Town XP.
- Clickables display indicates associated skill and inventory progress bars
- Clickables now produce resources every click, instead of once every 4. Click Power perk increases the amount of resources and skill earned.
- Clickables now gain Click XP. Leveling up your Click will result in more resources & skill per click.
- Added global perk and town perk reset buttons, on 20 hour cooldown
- Infinite research starts at 1000 Star Coins instead of 100
- Added Forest Biome. (pending further biome specialization)
- Fixed many quests having missing icons or non-localized labels when displayed in requirements
- Forester / Farm skills quests have reduced skill count requirements so they are completable in any biome
- Creating towns in advanced Biomes now have prerequisite quests to level up towns in other Biomes (e.g. Snow biome requires having a Mountain town at a certain level). Games that already have Towns in these biomes will not be locked
- Doubled baseline effectiveness of Aqueducts
- Fixed missing research icons
- Removed Medicine Storage and Wardrobe buildings / research / upgrades. Instead these items use Warehouse
- Most items used for construction of Buildings moved to the Stockpile storage instead of Warehouse storage
- Added tooltip to Prestige Point counter on Town Status panel
- Fixed incorrect tooltip on Land icons on buildings panel
- Added Credits panel
- Added button to show Full Version Details
- Fixed bad formatting in tooltips for Magic Rail and Conveyor Belt
- Prestige Points menu is npw available even if player has not yet earned Prestige Points
- Omnistone Upgrades effect lowered from +50% per level to +25% per level
- Fixed Market fulfillment showing stale value when loading new save file
- Fixed game producing error messages when research or construction progress was slowed due to extremely scarce inputs
- Added Skill icon to skill display regions
- Fixed inventory disappearing if switching towns while a menu list item selected
Source: Steam Community (opens in a new tab)
