- Added Clickables menu. This is a list of basic items you can click to earn for free. It is now the menu shown when starting up a new save file. The Harvesting panel is now only available once workers are. Manual click production is totally separate from regular worker production, and does not consume ingredients.
- Can no longer click to advance harvesting, crafting, or any other production row. All manual click progress is done on the Clickables menu.
- Added new Global Perk: Click Power, which doubles click effectiveness on Clickables for each level
- Player receives Town XP from completing buildings and research
- Added notification popup when building construction or research completes
- Town Quests now reward Quest Coins
- Added some sound effects
- Temple Effectivess and Shrine Speed are now town upgrades, not global perks
- Updated icon for Fancy Foods store
- Global Perk ‘Goods Consumption Boost’ now provides a direct bonus to market oversupply capacity, instead of just modifying the market-specific oversupply upgrades
- Fixed bug: many labels not immediately updating when language preference changed
- Fixed formatting issue on Town Level display
- Fixed Wood Chopping minigame not scaling reward with minigame level
- Top navigation buttons given a maximum stretch width
- Fixed label colors on input/output icons sometimes being inconsistent
- Updated several natural resource icons
- Production Tooltip menu auto-closes when navigation item clicked
- Changed Town Level display
- Fixed bug: clicking on a Production tooltip leading to an ongoing building construction would not correctly navigate
- Fixed bug causing all research times to default to a baseline of 1 minute
- Increased level xp requirements by a linear amount to make early levels slower
- Refined Plank and Refined Stone Brick are unlocked with individual research, not quests
- Cotton and Herb resources now required research that unlock with town levels 5 and 8 respectively, instead of unlocking automatically with town levels
- Increased default item capacity for many items
- Crystalarium storage research now requires Magic Construction research, since Magic Planks and Magic Stone Brick are required for building it
- Land growth is slowed (quadratic instead of exponential)
- Improved display of world list items
- Added tooltip to Biome on World panel items
- Improved positioning of descriptive tooltip windows
- When an item is being produced by a recipe, and it is limited by ingredients, the output item’s displayed production rate reflects the actual production rate and not the attempted rate. (Displaying the attempted production rate makes sense if a recipe is limited by output capacity, but is misleading when a recipe is limited by input.)
Source: Steam Community (opens in a new tab)
