!!! ATTENTION!!!
In order to accelerate development and mainly start monetizing the project, I decided to separate Comando Rio from AfterImpaKt.

I recently left my day job, where I capitalized to finance my games. Therefore, I need money coming in as quickly as possible to cover the costs of the game.
It doesn't make sense to start campaigns about AfterImpaKt knowing that it would need to have at least a few Worlds working to justify the start of sales, and above all to be honest with my players. As it is a very big and bold project for one person to do alone, this would take a long time, so I decided to separate them into two projects.
Comando Rio will be simpler and faster to develop, and will be the first step towards creation from AfterImpaKt in the future. In addition to taking advantage of the Call of Duty Rio Hype and player base.
Also with the money earned at Comando Rio, I will be able to work even better at AfterImpaKt, because in none of the projects I want to release something desperately rushed just to start receiving, this will not happen as it is against my principles.
It may even be that in the distant future, Comando Rio will be incorporated again into AfterImpaKt, which has as its premise several completely different FPS games that merge over time, so nothing will stop us from having to face [ b]Aliens or Zombies in the favelas of Rio further on.
With this, AfterImpaKt will be on standby until Comando Rio grow enough to finance the big and final project of my life, which is AfterImpaKt.
I hope you understand why, and thank you to everyone who is eager to start playing my new creations.
