Patch 1.07 Changes
MENU STUFF
- scenarios now visually indicate which company you are playing as in the menu
- scenario names and win conditions are now in their own title card in the menu
- several formatting changes to scenario descriptions
- items in shop menus are now highlighted when cursor is in contact
- changed "Select a Map" to "Select a Stage" in Quickplay menu
- changed "Special Game" to "Special Mode" in Quickplay menu
- re-positioned location of Special Modes in the Quickplay menu
- the description menu backdrop now only displays when text is being displayed in the Quickplay menu
- quickplay stage selection description completely revamped
- scenario menu no longer always displays description menu backdrop
VISUALS
- deciduous trees turn orange in autumn months
- trucks leaving the Rig each month have a new color possibility
- contractor building is highlighted on hover
- land-for-sale signs are highlighted on hover
OTHER
- changed the music track associated with Emerald Eco Mining
- adjusted the parameters that decide color variations for all variation-based sprites
- fixed a typo in scenario 11 description
- added more information to the credits text
- fixed an issue where building menu backdrops sometimes wouldn't draw correctly
- fixed an issue where menu text in land-for-sale signs wasn't white
- fixed an issue where reading news flashes in the menu would sometimes create several layered menu backdrops
- increased the collision mask of quickplay stage selection buttons
- general optimizations (reduced several hundred lines of unnecessary code! reduced file size a further 8MB)
I've had a lot of opportunity to clean up and refurbish menus and such recently, with some more efficient code I'm learning while tinkering with a new project. So that is the main focus of this patch.
I changed the Emerald Eco Mining theme because it was a little too much for the vibe of the game. Hopefully nobody like loved that track. I didn't. It's replaced.
Thanks for the support, Frack the World is now 1 month old, and has had dozens of small improvements and additions since launch thanks to the support I really was not expecting to have as an unknown developer entering this space. So thank you, I deeply appreciate it. And I can't wait to keep making more fun stuff.
-Kyle
