Developer postOriginal post (opens in a new tab)

Development Update 2

Hello again, fellow RAMheads!

In the months since the last development update we’ve been hard at work implementing an extensive list of new features, gameplay improvements, and visual overhauls. There’s simply too much to discuss in detail here, so this update will only cover a few special highlights.

Firstly, we are excited to announce the release a public RAM demo by the end of August! This demo will include the first of three planned levels, over 40 unique upgrades, and the four playable characters that were revealed in RAM’s first Youtube devlog. A second devlog will be released alongside the demo to break down the new features in full detail.

Now to show off the new art for the other two announced characters, starting with the Flamebot - A.K.A. the "Aphid".

These little guys went through a few different design iterations, but we knew from the start that we wanted the Aphid to be a little crab/spider. Our amazing sprite artist penusbmic (creator of Bullet Bunny) took our scattered concepts and coalesced them into this final sprite. Think of it as a walking explosive barrel.

Everyone's favourite little gremlin, the Wheelbot, has also received its final visual design. They’re now known as "Routers". What’s inside the box? Even we’re not sure.

Finally, an early look at the work-in-progress Level 1 boss sprites. Expect this large lad to end most of your runs until we get around to adding something even scarier.

Thank you to everyone for your continued support. We are excited to finally get the demo into your hands in a few short weeks! In the mean time, we’ve set up a dedicated Xylem Discord server where you can follow the game’s development more closely and mingle with other RAM-minded individuals. Come say hi! https://discord.gg/rYZMgespCC