Hey all, Flux here for your patch notes. I realize that the last patch was controversial. I won't spend too much time discussing it here, except to tell you thank you for being so extremely patient with us and our experimentation and changes.
I want to organize a new event for game balance purposes called Feedback Friday, where you can hang out with us in-game and I will give you my complete attention. TBD when exactly and where, but the idea is to spare a part of one day a week to hear everyone's concerns, and experiment in-game on various game related things.
General
- Made shuffle disregard fatigue but have a cooldown again
- Shuffle now has a very slight cooldown right before being used again right after attacking. This cooldown is shorter than shuffle to shuffle
- Disabled Pure from character selection screen
- Reduced air parry knockback by half
- Added a materialsrc folder in main Blade Symphony folder for Steamworks developers
Balance
- Scimitar
- Removed damage so it does flat minimum damage of 8 on all hits
- Gave scimitar a slight knockback of 0.1
- Slightly reduced multi-hit rate
- Judgement
- increased knockback of balanced s1 t1
- increased startup tracers for balanced right t1
- Phalanx
- changed tracers on balanced s1 t1 so that it starts up slightly later and doesn't go on for that long
- changed tracers for fast s3 t1 so it doesn't hit as many times and starts up slightly later
- changed tracers for fast s4 t1 so it doesn't last very long and starts up later
- Ryoku
- changed tracers for air s1 t1 so it doesn't hit as many times and starts up a bit later
- changed tracers for b c1 t1 so it doesn't hit as many times and starts up slightly later
- changed tracers for b c3 t1 so it doesn't hit as many times and starts up later and ends earlier
Maps
- Updates to community including more fleshed out areas and models.
