Hi everyone, here's the changelog for today's update, version 1658. Highlights include a new fatigue system to try and curb dash spam, workshop integration, and a much sexier Community. As always, there's a bunch of work being done behind the scenes, and Flux has put out a couple of videos demonstrating the progress on Pure, the new female character coming soon to Blade Symphony. You can check out some of her attacks here and here.
As always you can find our patch notes at our website.
Please note that our official gameplay servers are out of date and still require updating. Sorry about that.
General
- Steam Workshop integration support: you can now create swords for the steam workshop and upload them via an in-game UI, and Blade Symphony now supports the Steam Workshop.
- Implemented a fatigue system where the more you perform some actions, the more tired you become and the less effective the action is
- Slows down rolling, dashing and jumping
- Slows down movement if high fatigue
- Fatigue wears off over time
- HUD stance icon glows red to indicate fatigue level
- Big update for Community with lots of graphical detail added
- Fixed client d/c'ing and crashing when connecting to a server with a custom map
- Changed some vote cvars to be cheats protected so they can't be abused
- Reduced roll/shuffle movement by 25%
- Improved disconnection message
- Reduced hitstop for tracer parries
- Removed blur from shuffle as it was causing huge framerate loss in certain situations
- Added a vs_free_setffahealth command that sets the health of everyone who's not in a duel, in free servers
- Added a ragdoll follow camera mode used when you die
Balance
- Judgement
- Fast Left T2 increased lock time from 0.32 to 0.5 and damage reduced from 18 to 16
- Shortened startup tracers for Fast Left T1 and Fast Left T2
- Phalanx:
- Balanced left damage 20 -> 17
- Balanced right damage 20 -> 18
- Heavy S1 T1 damage 30 -> 33
- Heavy left t2 damage 24 -> 25, t3 damage 28 -> 30
- Heavy right t1 damage 20 -> 25, t2 damage 24 -> 27, t3 damage 28 -> 30
- Longsword:
- Air damage multiplier from 0.8 back to 1.0
- Charge time multiplier 1.4 -> 1.3
- Charge run multiplier 0.4 -> 0.6
- Scimitar:
- Removed knockback and tracer parry turning
- Can no longer interrupt opponent when attacking
- Made damage multiply by 25% every multi-hit
- Reduced multihit rate from 0.032 to 0.034
- Decreased damage from 30% to 10%
- Increased minimum multihit damage from 3 to 8
- Jian: Air damage multiplier 1.5 -> 1.3
Bug Fixes
- Fixed config_default being excluded
- Disabled jumping during airmoves so you can't jump while you're landing
- Fixed air attacks causing you to float if done very high above ground
- Fixed dedicated servers and game client running on the same machine, the client can join now
- Fixed issue with tracer parries not handling their stance powers correctly
- Possible fix for client showing wrong player model sometimes
- Fixed ragdoll follow camera stucking in geometry when i.e. in water
- Fixed player camera clipping into some geometry during certain actions
- Fixed FFA mode respawning a player while in a private duel and waiting for a new round to start
