Hi everyone, here's the changelog for patch #1548. Not listed here is a bunch of work done on Steam Workshop integration which Biohazard went over on our developer hangout, which you can tune into every Saturday at 7pm EST. Supporting the community and letting players implement their own swords is something we care greatly about, so expect this feature soon!Longswords have also gone live this patch! They have lower fast stance and air attack damage, but do double damage when breaking through a parry and hitting someone. Longswords have the Feint ability, which Foils used to have. They also have a higher than average charge time with a lower than average charge run speed, and cannot cancel side attacks into one another.
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Gameplay
- Longsword sword type added, including the following new selectable swords: Tone Death, Grave Requiem, Caduceus Chord, Gaelic Opera
- Feint now gets boosted run speed from charging
- Increased Ryoku fast attack tier 1 damage by 2
- Jian base damage increased from 75% to 85%
- Judgement: reduced heavy S1 T1 damage from 50 to 40
- Judgement: reduced heavy S2 T1 damage from 50 to 45
- Judgement: reduced balanced S2 T1 damage from 28 to 24
- Can now set what sword a bot is using
Bug Fixes
- Default items will be available if a players client can't communicate with server
- Fixed some items being swapped when changing them mid round
- Fixed player origin not moving to new arena when switching arenas in duel watch mode (causing sounds/particles to not play and other problems)
- Head turn angle shouldn’t clip into chest as much
- Charge sound is now client side to make it stop better with high ping and jitter
- Improved interpolation on remote players
- Fixed physics props simulating too fast with high ping
- Screenshake should no longer be amplified with higher ping
- Fixed opponent moving around during grab with high ping
- Optimizations for players not being rendered
- Tick rate should no longer affect tracers
- Kneel/recovery attack set to balanced stance always so it doesn't have arbitrary behavior for some properties
- Fixed SDK launcher and hammer default projects to work with Blade Symphony
Graphics & Sound
- Update to district skybox, events play more often
- Updated district and monastery soundscapes
- New winter 2D skybox
- Re-enabled Temple camera clips
- Fixed Monastery 2v2 spawns for cloister
