Some small changes that make gameplay more fun:
Tornadoes now have a max size of 2.4km instead of 1.6km (see screenshot below)
Rebalanced how tornadoes respond to the environment
Fixed tornadoes suddenly shrinking in less than one second when exiting the map boundaries
Fixed bug where tornado paths weren't as chaotic as in the preview
Increased image quality of tornado tracks, CAPE and SRH maps
When tornadoes exit map, the cell will respawn somewhere in the bottom-left quadrant of the map for continuous gameplay!

