A small but useful update with the following changes:
You can now customise the tornado path deviance, so you can have completely unpredictable tornado paths if you wish (see screenshot below!)
Adjusted cell height so top of funnel blends better
Balanced how the tornado interacts with the CAPE and SRH in the environment to prevent sharp spikes and falls in intensity
Added some UI prompts to show which keys to use for the map
Try chasing this!

