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Revision 31D Now Available in Experimental Branch

In light of certain cowardly acts being perpetuated in the so-called "Experimental Branch" by our Empire's militia, and upon the development of new wondrous "UI improvements" for the building designation modes, the Colonial Ministry's head offices wish to inform you that Revision 31D has now been pushed to the Experimental Branch of Clockwork Empires on Steam.

The following changes are to be enjoyed by all Bureaucrats as they go about their daily life in the Colonies:

- module category filters added
- improvements to module placement
- some decor content reactivated (now that we have filters)
- windows work!
- modules given filter tags
- FIXED: combat jobs not interrupting "Respond to Alarm" properly
- FIXED: landmine scriptErrors
- FIXED: clear_object scriptErrors
- rebalanced combat job utility values
- balance: every weapon drop is guaranteed to have one crate of ammunition
- dead things now don't take damage
- removed spam from tree
- improved Eldritch Transformation effects
- "Eldritch Transformation" may no longer interrupt itself
- made "Eat Food" more important to hungry people

Pip pip,

-- Gaslamp Games