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39A Now Up in Experimental Branch!

As always, be aware that this is only live in Experimental Branch.

It might not be as stable as default, but it includes more of our in-development features. For more discussion, check out our forums at community.gaslampgames.com

Things To Look For

  • Added foreign military units
  • Mines now output ore based on nearby ore deposits
  • Fishpeople leaders now wear hats

Clockwork Empires rev 39A changelog

  • added 3 foreign factions: Stahlmark, Republique, Novorus
  • added foreign military characters, soldiers + NCOs
  • added foreign military squads w/ mission logic
  • added foreign military intervention event to spawn foreign military squads
  • added icons for foreign flags & troops
  • general cleanup of jobs code (part 1)
  • replaced direct access to job memory via pointers with new, safer handle class
  • FIXED: memory leak when a job has a dependency which we later fail to do anything with
  • FIXED: various misspellings of words
  • FIXED: incorrect icon in recipe for Blunderbuss & broken icon for Musket
  • FIXED: scripterror in bandit joining colony event
  • FIXED: scripterror in "hearExcalamtion"
  • fishperson vandalism crisis will no longer fire if you're hostile w/ fishpeople
  • some events will auto-zoom camera to their location (polishing in-progress)
  • bandit corpse decision event only fired if their bodies are in your colony
  • bandits will now fight back against hostile animals
  • balance: reduced # of tents that bandits spawn with
  • fishpeople leaders now wear hats
  • Mineshafts will now output ore based on what oreNode clusters were nearby (mining the surface nodes doesn't affect the underground ore)
  • surface ore nodes will leave a mineralogical survey beacon which can be surveyed by a Naturalist to tell you what product it will output (this is pretty direct right now)
  • FIXED: error in bandit_wants_to_join_colony
  • FIXED: error when fishpeople groups are wiped out
  • fishperson hassle crisis will no longer fire if fishperson policy is set to hostile