Revision 39E of Clockwork Empires, a game about Clockwork and Empires, has been posted to the experimental branch on Steam.
Changes:
FIXED: random autosave crash and/or memory corruption caused by machine expression timing error
FIXED: various issues when deleting a stockpile, including crashing
FIXED: progress bars and nametags appearing through windows during gameplay
FIXED: emotions and speech bunch up when zoomed out, and all display at once when visible
FIXED: workshop owners will set bad/good workshop names again depending on their madness
FIXED: small typesetting errors in "wrapped text renderer" (putting a period by itself at the end of a newline, etc.)
FIXED: foreign military & bandit weapons will no longer show up in commodities window
FIXED: friendly fishpeople will no longer attack your gabions for no good reason
FIXED: all lower-class colonists are correctly auto-placed in workcrews after immigration
FIXED: conscripted Vicars will no longer do vicar stuff
(FIXED 39D: fishpeople now spawn correctly with gifts/weapons depending on group's mission)
(FIXED 39C: cults with no name should no longer be formed)
FIXED: Script error during "Research Science Crate" event
FIXED: "Butcher Human Corpse" job should no longer be confused between Fishpeople & Human version (this would lead to problems)
Windows: Screenshots are now saved into My Documents\Gaslamp Games\Clockwork Empires.
balance: removed Deathwurms from tropical biome spawn (a handful are spawned via script now, well away from the start location)
balance: tripled beer production
balance: higher skill no longer changes amount produced in any workshop - just time to perform work
balance: immigration event has been revamped to reflect the value of colonists to the player
yield added to butcher corpse jobs (so they don't get cancelled forever in certain cases)
foreign military units now reload like properly trained soldiers
adjusted Foreign Military mission pathing to be less boring
(most) starting items will now arrive pre-stacked
redrew Bucket of Raw Opium icon
fishpeople will now eat dead bandits
butchered bandits will turn into skeletons
added new jobs for mad characters including "Freak out in joy" and "Hug stranger"
As always, feel free to comment on our community website, or here on the Steam Forums.
-- Gaslamp Games
[OUR PREVIOUS GAME, DUNGEONS OF DREDMOR, IS STILL ON SALE. BUY IT ALREADY AND TELL NOBODY YOU SAW THIS SUBLIMINAL MESSAGE. YOU SAW NOTHING...]