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REVISION 39C: NOW IN EXPERIMENTAL BRANCH

A small, but significant improvement to 39B. The main change here is that we rewrote the assignment system and moved it over to flat arrays, in the hopes of improving the crashing problems that users have been experiencing with 39B.

Full changelog below:

- moved assignment system over to flat arrays (this makes everything more stable, better, faster, stronger)
- added new icons for Xenophobe, Brutish traits
- made ingot textures shinier
- balance: weighted mine output slightly more toward ores, if available
- balance: fewer foreign troops will show up early in game (& now require it be daytime to arrive)
- colonists w/ certain traits can now object to fishpeople status quo & propose alternate policies
- cults now form with a specific object of worship ("theme") based on eldritch interactions & personality of cult leader
- farms now output harvest in stack rather than two individual units
- added some new social jobs for people experiencing Madness
- balance: Deathwurms are now shoved further
- FIXED: foreign military units will fight back against Obeliskians
- FIXED: foragables (ie. Coconut Palms) can be cleared from any state of harvest
- FIXED: Stahlmarkians given correct uniforms
- FIXED: upper class should no longer bury corpses (it's beneath them)
- FIXED: confessions are no longer a hollow charade
- FIXED: vicars no longer preach from unfinished altars
- FIXED: "sleep due to sadness" now requires a character be sad (AND is now weighted correctly)
- FIXED: demolishing a farm zone does not correctly clear the farm assignment
- FIXED: workshop job counter not incrementing correctly for "Finish Production" jobs (in 39B)
- FIXED: workshop job ordering buttons (in 39B)
- FIXED: stockpile deletion crash

As always, we'd love to hear what you think!

-- Gaslamp Games