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REVISION 40B NOW IN EXPERIMENTAL BUILD

Revision 40B is now in the experimental branch on Steam! Please feel free to give it a try and let us know what you think, either here or on our official Gaslamp Games forums. (We also have a book club.)

CHANGES:

soldiers without weapons and sufficient morale will use a knife or sabre or whatever they're holding to fight in melee combat
added Naturalist's Office
workers will wander near their overseer if idle during the day
"Call Favour" event will no longer appear if you can't afford any favours
removed the bit of the tutorial that said you must shoot fishpeople
balance: landmine crafting output tripled
balance: bandit, fishpeople, foreign attacks should no longer show up so early
balance: lowered morale threshold for retreat (requires more negative morale to trigger retreat jobs)
balance: lowered chance of receiving aristocrats during immigration
balance: added 3 pistols to all loadouts that start with supplies
FIXED 40A: scripterrors related to cults and nightfall
FIXED 40A: scripterror related to bandits fleeing
FIXED: sabre used incorrect attack animation
FIXED: cannot clear stumps after tree chopped (broken in 40A)
FIXED: gear for clicking on individual objects sometimes appears in the wrong place
FIXED: some objects cannot be interacted with after save/load
FIXED: issues with stockpile UI
FIXED: issues with office UI
FIXED: issues with scrollable list boxes.
FIXED: various issues with despawned characters
FIXED: you will no longer get middle-class immigrants from the "more immigrants" immigration option
FIXED: people's heads popping off when you conscripted them into the colonial militia
FIXED: ore tutorial won't fire when you mine clay (which is not an ore)
FIXED: characters would stop animating when their model was changed due to skill

Pip-pip,

-- Gaslamp Games