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REVISION 40A NOW IN EXPERIMENTAL BUILD

As always, Revison 40A may be found in the Experimental Branch on Steam for your enjoyment and horrific death.

Please Note: The UI code has received a huge overhaul for this patch. If you see any alignment issues or other oddities in the UI, please let us know so we can get them cleaned up. (Sub-note: We know that you can't click on or drag the character portraits in the work crew panel but we did not want to delay the patch. You can still add/remove workers from crews using the +/- buttons. Also we know about the heads thing. You'll see.)

CHANGES:

added various selectable game-start loadouts to the starting screen
added "Prisoner" character type
added "Ravenous Herd" event
added "Foreign Invasion" event
added option to disable tutorials to loadout screen
coconut palms will provide some lumber when removed
cleanup of stockpile handling code performed; prevents duplicate entries being put in the stockpile list
stockpile handling code optimization performed: do an early out from the job handling code once one goods job has been successfully evaluated
Bandits/Fishpeople/Foreigners now have proper tooltips which describe their state as neutral, hostile, or friendly
bandits now walk from edge of map to set up camp rather than teleporting in
bandit camp size now corresponds to number of bandits in gang
bandit gang selection for bandit attack event improved
bandit stealing logic made less dumb
player can now directly order a mineralogical survey
increased materials range on gabions
polished the ui a bit
performed animal job cleanup pass (should eliminate some instances of... weird behavior)
all characters gained by prestige favours are now temporary and will depart after a certain number of days.
balance, prestige favours: prisoner favour now comes with a manager to oversee the prisoners.
balance, prestige favours: artisan favour now comes with high starting skills.
balance, prestige favours: most commodity-granting favours removed
balance, prestige favours: food favour now grants food amount based on current population
balance: Lower-class and middle-class immigration are now separate events. Lower-class will continue to be sent by the empire every few days. Middle-class overseers will come when you reach commodity production milestones.
balance: all starting guns are now pistols
balance: radar favour made to be more consistently useful
balance: musket is now cheaper
balance: pistol -> revolver upgrade is now cheaper
balance: bandits give gifts less often
balance: obeliskians made tougher
balance: naturalist will prioritize mineralogical surveys & survey search range increased
balance: made fishpeople slightly less enthusiastic about destroying your crops
balance: made colonists made less enthusiastic about Fishpeople hassling outside of civilization
balance: made humanoid combatants less enthusiastic about shooting fleeing targets
workshop missing overseer can now be given a reason other than "death"
balance: removed a ton of surface nodes, put in a bunch of hidden ore that requires surveying & underground mining
balance: foreign troops stand up to combat better now
FIXED: slowdown in work crews panel when colony has a high population
FIXED: Naturalist will no longer avoid workshop duty if assigned to a workshop
FIXED: temptools no longer show up in commodity window
FIXED: flax to cloth said it took more flax than it did
FIXED: fishpeople hassling requires being in civilization
FIXED: various typos
FIXED: sleeping people can no longer object to your policies
FIXED: dead bandits can no longer be harvested by fishpeople for infinite longpork
FIXED: possible scripterror from foreigner corpses
FIXED: broken modules should no longer be usable in workshops
FIXED: scripterror when Upper Class Sympathy event fired
FIXED: gabion deconstruction now displays a progress bar
FIXED: first character in your list will not always be the person upset about illegal goods (and various other events will now also pick a character at random correctly)
FIXED: right-clicking to create a shortcut on Steam now actually creates a shortcut with the correct icon
FIXED: characters will no longer discover they are distant relatives of themselves
FIXED: characters will not make friends with themselves, either
FIXED: about 20 instances of "receive" are now spelled correctly

(World generation will be along once it's further along.)

- Gaslamp Games