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REVISION 41D NOW IN THE EXPERIMENTAL BUILD: WHAT IS THIS MADNESS

Revision 41D has now hit the experimental build, containing a pile of tweaks and bugfixes to make your weekend just that much better. In particular, we have fixed a few persistent issues that have plagued the game for awhile, and if you see them after this please let us know ASAP.

CHANGELOG:

- improved tooltips for workshops
- balance: Naturalist's office no longer requires iron plates, Laboratory uses copper plates instead of iron
- balance: overseer acquisition rate has been rebalanced based on player data
- FIXED: people getting stuck returning to civilization
- FIXED: kitchen gets stuck on an assignment
- FIXED: very small, fairly unlikely crash building buildings and then loading them afterwards
- FIXED: scripterror caused by vermin
- FIXED: dormant obeliskian hostility toggling
- FIXED: dead things very specifically can't become hostile now even if they try
- FIXED: favour redcoats won't be demoted to militia anymore
- FIXED: gabion deconstruction (and gabion deconstruction progress bar)
- FIXED: logs/bricks recovered from airshipmast & gabions now properly set to owned by player
- FIXED: planks were being calculated at 1/4 their intended economy value, slowing overseer acquisition

Enjoy your weekend (a long weekend, if you're Canadian),

-- Gaslamp Games