Alpha 43C of Clockwork Empires has now been released to the Experimental Branch. You may opt into it by choosing the Experimental Branch on Steam.
Major changes since 43B:
Farms are now assigned to work crews. A work crew can work on, and operate, multiple farms.
Pubs are now more efficient and give better feedback
services buildings (pub, barber, chapel) will automatically shift workcrew hours to be better able to service workcrews on default schedule.
Building icons will be grayed out if you do not possess the materials to build them. Tooltips will display what is needed.
the Kitchen and Brewery have been merged
FULL CHANGELOG:
Farms are now assigned to work crews. A work crew can work on, and operate, multiple farms.
added "Colonists want a chapel" event
added wall-mounted aurochs/beetle heads to decor
Lower class Immigration event has been entirely rewritten! Expect more variety.
balance: eating cooked food now totally resets hunger (so you don't have to climb out of a huge hunger deficit as soon as you start cooking food)
added tooltip text to farm crop information icons
custom character name length now limited to avoid Problems
the Pub UI now shows number of pints available
buildings now have grayed out icons if player doesn't have minimum construction requirements, tooltips with red text indicate what is needed.
disabled farming filter buttons to reflect new assignment control for farms.
graveyards now have tooltips, as do farms without a selected crop
Barbers, Vicars and Publicans now have "service hours" automatically assigned when they are assigned to the corresponding building, in order to allow better service for clients.
balance: sleep time reduced by 25% to make nights more Interesting
balance: rebalanced relative utility of a number of "social" jobs
balance: characters now get 3 shifts off by default instead of 2 (to give them more time for non-work actions)
balance: characters get upset for overwork at 1 fewer subsequent workshifts to reflect the rebalancing of workshifts
balance: pumpkin is now a mechanically distinct crop from corn and has its own stats
balance: lower class immigration now happens 20% more often
balance: Foreign Invasion event is now less soul-crushing (ministry will send landmines, allies will send troops)
balance: merged Brewery into Kitchen
FIXED: issues w/ "Colonists denounce cowardice" event
FIXED: will no longer receive memories for "murdering" animals (unless vegan)
FIXED: colonists overview occupation text
FIXED: scripterror when colonists denounce cowardice vs. bandits
FIXED: logs from chopped down coconut palms now properly set as owned by player
FIXED: doubly doubled entry for Bushel of Orange Cup Fungus would appear when it was foraged
Cheers,
-- Gaslamp Games
(PS. If you are Canadian, please remember to vote on Monday.)