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Alpha 46A Now Available on Experimental Branch

Happy New Year! Alpha 46A of Clockwork Empires has now been pushed to the experimental branch on Steam. Changes below:

Major changes:

- added Trade Depot & trader events
- food has been reworked; characters now prefer food matching their class, many recipes are changed & new added. Certain foods function best as trade goods (ie. preserves, tinned food)
- Foreign Office content for foreign nations added
- added Vodka to the game

Details:

- implemented first iteration of Trade Depot.
- cultists now have purple names
- balance: made foreign office wipe diplomacy points when player changes factions (for obvious reasons)
- added the following new recipes: Farmers' Stew, Berry Medley, Sausages, Tinned Meat
- Preserved/Tinned goods are now more expensive to create, but function as superior trade goods. Their recipes have been updated accordingly.
- all Pickled Funguses have been collected into a single recipe
- all Berry Preserves have been collected into a single recipe
- all Pies have been collected into a single recipe (& Pies are now more expensive to create, as owing to their high quality tier.)
- all food recipes have been given qualities and module requirements as appropriate for their quality.
- higher class characters will now prefer higher quality food.
- added glass bottles to the ceramics workshop (They are used to make preserves.)
- balance: exhaustion chance for foragables has been significantly lowered to allow players to experiment with the new recipes.
- all items in the game have been given trade values and "tradeable/not tradeable" flags (The primary use of this at the moment is to disallow the trading of perishable foods. Relative values of trade goods are subject to adjustment.)
- added vodka
- added trade events & foreign office trader 'missions' for all foreign nations
- Foreign faction relations and hostile/neutral/friendly states are now controlled via Foreign Office
- added UC window module
- be warned: crop fields will be entirely cleared if you change the crop type you're growing!
- fixed misaligned text in credits dialog
- improved checkbox art
- balance: mining at default position now outputs sand + clay
- FIXED: cloth production was instant
- FIXED: occult feelings test didn't properly test feelings in context of cults, leading to reduced cult activity
- FIXED: paperwork scripterror (when workcrew is unassigned from office)
- FIXED: an item is only added to the commodity list if it is owned by a player.
- FIXED: various other commodity list/trade good/forbidding-and-claiming-item interactions
- FIXED: buildings flickering from exterior to interior views when you move over a static prop when they are highlighted.

Cheers,

- Gaslamp Games