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ALPHA 48C NOW IN EXPERIMENTAL BRANCH

Alpha 48C of Clockwork Empires has now been pushed to the Experimental Branch. This is a minor update from Alpha 48B, focusing on crash fixes, stability, and doing more of the UI stuff we started in 48B.

Changes:

lab optimization, take 1
clearables now use assignment beacons correctly in all cases
tweaked how portraits are handled in work crew UI (unsatisfied with this, more work to come)
day/night widget now survives save/load, has reliable day count information on it (finally), shows name of current hour
collapsed work crews now show working status of MC char by highlighting their name tag button
expand All / Collapse All button now on work crew UI window. Work crews now start all expanded (since you don't have enough crews for this to be an issue at - start)
added correct icon when office is complete to completion ticker message
when trader arrives at trade depot, an alert will be created
(48B): all crops re-added)
miners will now receive building quality memories for the mine they're working in
added variant to Novorus Logging Moratorium to reflect conditions if you initiate it while hostile
balance: trade values of large number of items updated to reflect reworking of ores/metals
balance: lower-level kilns/ovens don't require advanced metal parts to repair
balance: confession now takes less time
balance: building costs changes using new materials
FIXED: building Mineshaft Module crash
FIXED: "sucked up to" memory text
FIXED (48B): wheat harvest error
FIXED (48B): text errors in foreign_relations_correction
FIXED: many boxed modules took no time to assemble
FIXED: bug where shortening the interior pane of a scrollable window to the point where the scrollbar would disappear would not reset scroll position and instead cause elements to be permanently out of view.
FIXED: a couple of crash bugs
FIXED, probably: "run-time error" dialog message
FIXED: barbershop crash
FIXED: zones can now be deleted again

Everything is on fire,

-- Gaslamp Games