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ALPHA 47D NOW IN EXPERIMENTAL BRANCH

Alpha 47D of Clockwork Empires is now in the Experimental Branch on Steam.

Major Changes:

Fixed chapel paralysis!
Doubled cooked food production!
Everyone is happier!
Things are more optimized!

The Changelog:

balance: lowered desire to listen to sermons slightly
rebalanced memory happiness for new workshifts system (upward, generally)
lessened bureaucrat warning spam
FIXED: if your standing with bandits changes away from hostile in the middle of a raid, the bandits will stop attacking (but will still be jerks)
FIXED: civilians were not fleeing with appropriate aplomb from hostile Fishpeople
FIXED: Military patrol job will no longer conflict with "squish vermin"
FIXED (for real): Muskets use correct materials
FIXED: vermin will no longer spawn inside buildings (which could cause Problems)
FIXED (47B): carpentry workshop displayed owner's skill 1 lower than it should be
FIXED: FSM index error when character aborted an office job that was accepted by another character
FIXED: some slowdowns in 47C
OPTIMIZED: pathing to object test
OPTIMIZED: deleting a job was very slow, and since we deleted jobs every time we evaluated one in the main loop it was just awful
TEST: doubled all cooked food output