A hotfix for Alpha 49 has now been pushed to the experimental build AND the default build of Clockwork Empires. We are labeling this Alpha 49A. The major change here, in addition to a number of severe to small bugfixes, is that we have identified and resolved an error causing the game to fail to start for some people on machines running with UNICODE or languages other than English. If you have been unable to start the game recently, please let us know if this works. (If you are still having problems, please contact us either here or via our web forums or contact e-mail, so we can finish sorting this out.)
Anyhow, that's enough of that. Changelog below:
- FIXED: dead colonists will never try to set revolt icon on themselves
- FIXED: Bandit corpse scripterror
- FIXED: Republique invalid trade item
- FIXED: ForceDropEverything error due to invalid trade item spawn
- FIXED: Colonists denounce cowardice scripterror
- FIXED: mineral beacon tooltip
- FIXED: people thought they blamed themselves for the woes of the colony when someone else blamed them
- FIXED: all agents will now ignite correctly from environmental fire
- FIXED: military will no longer use invisible guns after training sessions
- FIXED: crash starting new game or creating world on UNICODE systems or systems with weird write permissions
- FIXED: agents not correctly having their hostile bit set, or having hostile bits reset
Tinkerty-tonk,
-- Gaslamp Games