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CLOCKWORK EMPIRES ALPHA 50B: THE TERRIFYING POWER OF A HOTFIX

We've pushed another hotfix for Alpha 50 of Clockwork Empires, which fixes various things that the first hotfix didn't fix:

  • FIXED: All perennial crops required 2-3x the intended amount labor to grow
  • FIXED: ALL buildings should now accept bamboo as a timber source in addition to logs
  • FIXED: building destruction would nerve-staple overseer (as far as being re-assigned to a new workshop was concerned)
  • FIXED: scripterror in "Colonists denounce cowardice"
  • FIXED: various small typos
  • FIXED: cabbage field had incorrect description
  • FIXED: starting clay and stone positions follow player start location correctly now
  • FIXED: enemies will no longer attack unfinished buildings
  • FIXED: starving colonists will no longer forage lacquer to eat
  • FIXED: cleaned up despawn calls on non-player agents
  • FIXED: defeated enemies will no longer attack buildings
  • FIXED: saving after fleeing traders will cause the save to corrupt

Kneel before Zod,

-- GG