ALPHA 49C OF "CLOCKWORK EMPIRES" IS NOW ON THE EXPERIMENTAL BRANCH ON STEAM. THIS IS A PERFECTLY NORMAL HUMAN CHANGELOG. PLEASE COORDINATE WITH US AND OFFER THE EARTH FEEDBACK ON OUR STEAM FORUMS OR ON OUR OWN FORUMS AT WWW.GASLAMPGAMES.COM
HERE IS THE HUMAN "CHANGELOG":
- first implementation of minimap
- max pathing retries setting greatly lowered
- embark points are now picked from known lists of "good" embark locations, as opposed to just letting you choose with a tiny arrow randomly
- added building destruction; enemies can now attack structures
- added ability for Vicar to perform last rites on bodies, buried or not. This comforts the living and ensures the dead rest peacefully.
- added Strange Meteor event
- added REDACTED
- added Pulque, Mezcal recipes
- added Grapevine crop
- added crops: Agave, Prickly Pear
- added Mezcal, Agave Syrup, Prickly Pear Bushel
- placed crops into proper climate zones
- optimized save game saving and loading
- massive farm rebalance; nearly all crops have had growth changes
- added a bunch of new crop field types
- all crops are now restricted to respective biome sets.
- crops you can't currently plant (due to biome or research) will not be visible on the crop menu
- added event and special benefit for reaching maximum reputation with the Republique Mechanique
- added event and special benefit for reaching maximum reputation with the Novorus Imperiya
- added event and special benefit for reaching maximum reputation with the Grossherzoginnentum von Stahlmark
- significantly delayed the onset of the "Colonists want chapel" event
switched a bunch of ticker-output to alerts instead (We'll see if this feels spammy)
- balance: a number of crops will now require researching before they can be planted
- balance: some agriculture tech now requires previous tech before becoming available
- balance: increased cap on science points to 50
- balance: bandit camp site selection made to ignore very center of map
- balance: fewer animals spawn in tropics
- FIXED: "Staunch Traditionalist" workcrew names added
- FIXED: animal_repopulate event fixed to work with new climate zones (and placement function)
- FIXED: Trader guards should no longer steal weapons from player
- FIXED 49B: some incorrect swamp terrain textures
- FIXED: Saguaro stumps ill-defined
- FIXED: fishpeople given explicit attack order could not be butchered
- FIXED: bandits couldnt be ordered buried after ordered shot
- FIXED: random crash starting new game in biome loader
- FIXED: large saguaro cactuses are no longer invisible
- FIXED: immigrants should properly spawn in maps where the start location has been moved
PLEASE ENJOY THESE PERFECTLY ORDINARY HATS
-- REALLY GASLAMP GAMES