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CLOCKWORK EMPIRES HOTFIX 51B NOW POSTED TO MAIN BRANCH

A second hotfix for Beta 51 of Clockwork Empires, Beta 51B, has now been posted to the main and experimental branches on Steam. It fixes a number of issues found in Beta 51. It contains the following changes:

  • blueprint design mode will now hide all assignment beacons; regular mode will now turn them back on again
  • moved "Clear Terrain" jobs into the building construction job if they are automatically spawned by building construction
  • assignment of workcrew to service job should adjust their work schedule appropriately
  • optimized code from widget manager which greatly speeds up work crew menu
  • balance: reduced sleep time
  • balance: adjusted relationship of happiness to work shifts
  • balance: adjusted output of stone from surface nodes
  • balance: slightly increased nighttime sight radius
  • FIXED: "Make stone smelting crucible" now moved over to new multistack system
  • FIXED: picking up a multistack from the stockpile now correctly decrements the stockpile counter
  • FIXED: more cleanup of phantom objects
  • FIXED (OSX): crash on embark screen whenever you generate an ocean biome
  • FIXED (OSX): crash in rendAssignmentBeacon handler
  • FIXED (OSX): some other misc. crashes
  • FIXED: talking to fishperson could freeze colonist (temp. removed this job)
  • FIXED: long clothes line required 1 less bricabrac than advertised
  • FIXED: tutorial would appear after game start; it no longer does
  • FIXED: workers will no longer try to walk to be near their overseer if their overseer is in an underground mine and therefore technically off-map
  • FIXED: fence icons
  • FIXED: typo in work quality of life description
  • FIXED: if you chopped down a burning tree, it would leave a fire in its place forever
  • FIXED: mine products display is more readable
  • FIXED: "make tin exotic caviar" job for workbenches, removed from ovens
  • FIXED: players should not be attacked before they finish the tutorial
  • FIXED: "make chemistry workbench" job
  • FIXED: Moved brick kilns and iron smelting crucible to multiobject system (should fix build failure)
  • FIXED: steel ingots looking for wrong object
  • FIXED: Foreign office wasn't displaying building quality correctly
  • FIXED: Public House crash
  • FIXED: Pulque icon
  • FIXED: in certain rare cases items given to player by events would not be set as owned by player
  • FIXED: perennial crops would only output harvest once
  • FIXED: characters would sometimes not work during the first shift of their workshift

By the way! Did you know we do jolly blogposts, once a week, on Wednesdays? Come check out this week's blogpost:

https://www.gaslampgames.com/2016/05/25/im-really-awfully-glad-im-a-beta/

and make your Wednesdays better, or at least more interesting.

Toodles,

-- Gaslamp Games