A second hotfix for Beta 51 of Clockwork Empires, Beta 51B, has now been posted to the main and experimental branches on Steam. It fixes a number of issues found in Beta 51. It contains the following changes:
- blueprint design mode will now hide all assignment beacons; regular mode will now turn them back on again
- moved "Clear Terrain" jobs into the building construction job if they are automatically spawned by building construction
- assignment of workcrew to service job should adjust their work schedule appropriately
- optimized code from widget manager which greatly speeds up work crew menu
- balance: reduced sleep time
- balance: adjusted relationship of happiness to work shifts
- balance: adjusted output of stone from surface nodes
- balance: slightly increased nighttime sight radius
- FIXED: "Make stone smelting crucible" now moved over to new multistack system
- FIXED: picking up a multistack from the stockpile now correctly decrements the stockpile counter
- FIXED: more cleanup of phantom objects
- FIXED (OSX): crash on embark screen whenever you generate an ocean biome
- FIXED (OSX): crash in rendAssignmentBeacon handler
- FIXED (OSX): some other misc. crashes
- FIXED: talking to fishperson could freeze colonist (temp. removed this job)
- FIXED: long clothes line required 1 less bricabrac than advertised
- FIXED: tutorial would appear after game start; it no longer does
- FIXED: workers will no longer try to walk to be near their overseer if their overseer is in an underground mine and therefore technically off-map
- FIXED: fence icons
- FIXED: typo in work quality of life description
- FIXED: if you chopped down a burning tree, it would leave a fire in its place forever
- FIXED: mine products display is more readable
- FIXED: "make tin exotic caviar" job for workbenches, removed from ovens
- FIXED: players should not be attacked before they finish the tutorial
- FIXED: "make chemistry workbench" job
- FIXED: Moved brick kilns and iron smelting crucible to multiobject system (should fix build failure)
- FIXED: steel ingots looking for wrong object
- FIXED: Foreign office wasn't displaying building quality correctly
- FIXED: Public House crash
- FIXED: Pulque icon
- FIXED: in certain rare cases items given to player by events would not be set as owned by player
- FIXED: perennial crops would only output harvest once
- FIXED: characters would sometimes not work during the first shift of their workshift
By the way! Did you know we do jolly blogposts, once a week, on Wednesdays? Come check out this week's blogpost:
https://www.gaslampgames.com/2016/05/25/im-really-awfully-glad-im-a-beta/
and make your Wednesdays better, or at least more interesting.
Toodles,
-- Gaslamp Games