
Hello friends,
As more than a month has passed since the last update, we'd like to take some time to tell you about the last few exciting weeks of development, between the Pre-Alpha Playtest available and international awards won.

Let's start with the awards:
On 31 March, we won the PitchAGAME 2023 contest drawn up by the well-known website Gameromancer, a talent show structured over three evenings that saw 16 development teams challenge each other with Pitch Decks in front of 4 Judges from the video game industry.
With great excitement, after qualifying for the final we managed to win with a 41% appreciation from the public poll on Twitch.
https://youtu.be/_-g1rkuo1S0
But it doesn't end there, we were also notified to be selected for the XSolla Game of the Year Awards (GDWC22), the final will take place live streamed from Tallinn on 22 April 2023.
You can also buy tickets and attend the show in person!
https://www.eventbrite.com/e/the-game-development-world-championship-2022-tickets-566168875347
It's useless to explain in words the feelings that pervade our flesh at this moment, these small achievements repay every tear shed by the members of the FLAT28 collective, for almost a year now engaged in the development of Glasshouse, our first opera, our dream.

And now, let's talk about the big news:
On our Discord it is finally possible to try out the TheLivingRoom_Build, a Pre-Alpha Playtest that provides 40 minutes of gameplay inside the living room of Apartment 28, in a Mid-Game situation that will test the cohabitation of our three protagonists.
When someone knocks on the door, who can you count on?
TheLivingRoom_Build is a Vertical Slice, a fleeting but intense experience where you will get to know the protagonists, the world they live in and finally experience the scavenging, crafting and dialogue systems.

Absent from the Playtest are the already announced Political Compass (the Skills-based RPG element), Comfort (the Survival element) and Expeditions. The reason why we haven't released a Demo on Steam yet is quickly said, we believe that the aforementioned Build doesn't represent the final quality we aspire to and we prefer a direct and transparent relationship with the public in order to get useful feedback to better calibrate the systems we preview.
The idea is to update you on our Community constantly, release new Builds for you to test in advance, and compare with you for a better future.
When the puzzle (of core mechanics) is completed, we will present ourselves with a Demo at one of the upcoming Steam Next Fests, proud of what we have created, with your help.

You can access the Playtest by logging onto our Discord ( https://discord.gg/KBZJPJGq8q ), click on the #TEST-THE-GAME section and download the Build, currently available only on Windows.
Thank you all, we will be back next month with a new Dev Blog!
Giacomo Montagnoli, Game Director
FLAT28 Collective
