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PatchNotes v1.1.5

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Changes
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Common】 【Common
Character select screen
 Process change (character stop)

Tag Team Mode
 Ein (Assist)
 Change attack distance
 Increased recovery time

Shuichi (Assist)
 Bounce down on ground hit
 Changed appearance position when lever is input

[Changes by character]
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↓Cornell
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combination slash (↓+D)
Overall hardness increase (+2)

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↓Helios
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Jump A
Decrease number of consecutive hit cancellations (3 > 2)

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↓Bouncer
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full blast
Enlarge the bite detection of the feet (changed to the same detection as the max tame version)

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←Ein
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Jump A
Decrease number of consecutive hit cancellations (3 > 2)
Jump C
Hit box increased

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↓Dan
-------------
penetrating bullet (A and D versions)
Decrease gauge recovery on hit/guard (240>160)

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↑Shuichi
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Walking
Increased movement speed

Dash forward
Movement distance increased
Decrease overall hardness (-1)

Standing B
Hit box increased

Crouching B
Hit box increased
Attack speed increased (10 > 9)
Decrease overall hardness (26 > 25)

Crouching C
Hit box increased

Jump C
Bounce behavior changed

overhead kick
Hit box increased
Increase hit/guard hardness (+1)

A helm spliter
Hardness to hit and guard increased (+1)
Bounce behavior changed

B helm spliter
Hit box increased
Decrease overall hardness
Hardness to hit and guard increased

swift wind continuous fang
Decrease advantage frame on ground hit
Increases advantage frames for aerial hits

D helm spliter
New skill

light wind moon(addition)
New skill