PatchNote v1.1.6
Optimize the game Add key config image
Optimize the game
Add key config image

Optimize the game Add key config image
Optimize the game
Add key config image
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Changes
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Common】 【Common
Character select screen
Process change (character stop)
Tag Team Mode
Ein (Assist)
Change attack distance
Increased recovery time
Shuichi (Assist)
Bounce down on ground hit
Changed appearance position when lever is input
[Changes by character]
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↓Cornell
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combination slash (↓+D)
Overall hardness increase (+2)
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↓Helios
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Jump A
Decrease number of consecutive hit cancellations (3 > 2)
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↓Bouncer
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full blast
Enlarge the bite detection of the feet (changed to the same detection as the max tame version)
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←Ein
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Jump A
Decrease number of consecutive hit cancellations (3 > 2)
Jump C
Hit box increased
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↓Dan
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penetrating bullet (A and D versions)
Decrease gauge recovery on hit/guard (240>160)
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↑Shuichi
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Walking
Increased movement speed
Dash forward
Movement distance increased
Decrease overall hardness (-1)
Standing B
Hit box increased
Crouching B
Hit box increased
Attack speed increased (10 > 9)
Decrease overall hardness (26 > 25)
Crouching C
Hit box increased
Jump C
Bounce behavior changed
overhead kick
Hit box increased
Increase hit/guard hardness (+1)
A helm spliter
Hardness to hit and guard increased (+1)
Bounce behavior changed
B helm spliter
Hit box increased
Decrease overall hardness
Hardness to hit and guard increased
swift wind continuous fang
Decrease advantage frame on ground hit
Increases advantage frames for aerial hits
D helm spliter
New skill
light wind moon(addition)
New skill
Because tag mode is causing errors at startup Once the tag mode function is stopped We apologize for the inconvenience and appreciate your understanding.
Because tag mode is causing errors at startup
Once the tag mode function is stopped
We apologize for the inconvenience and appreciate your understanding.
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Changes
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[Bugfixes]
Launch
Fixed a bug that caused runtime errors in some environments.
Tag Team Mode
Fixed continuous hits when the EX Photon Blaster
Fixed a series of hits when a bouncer's assist is issued during a hit by the EX Photon Blaster.
Tag Team Mode
Fixed a decrease in the camera being fixed when a player is hit by an attack just after appearing.
[Common]
Getting up
Changed so that A overlaps when A is held down.
Network Change operation and display information. Tag Mode(Character Select D) Fixed a bug that Helios and Dan's gauges were disappearing when using bouncer assist.
Network
Change operation and display information.
Tag Mode(Character Select D)
Fixed a bug that Helios and Dan's gauges were disappearing when using bouncer assist.
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Changes
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【Common】
???
Press D on the character select screen...?
Pressing the D button on the character select screen...?
Throwing shortcut button (A+B) changes to a special move during a match.
Not available in Arcade Mode.
Jump
When back-jump after dash-jump,
Fixed a bug that increased stiffness when back-jump after dash-jump.
Recovery
Altitude can be adjusted by up/down input.
Damage State
Graphics are now blacked out when down and unable to pursue
The time to get up is now displayed above the character.
Jump landing
Fixed a bug in the air status.
Guard gauge
Removed time recovery
Changed to recover when combo time is more than 4 seconds.
Replay
Maximum number of replays to be saved (max. 35 files, deleted from old replays)
Network
Input delay can be changed from 1 or 2.
Changed data display position to upper left.
(Because it was difficult to see the gauge on the 2P side)
Fixed a problem that caused synchronization errors when switching scenes.
Translated with DeepL.com (free version)
[CHARACTER CHANGES]
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↓Cornell
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HP
1000 > 980
Sliding
Remove Special Move Cancel on single hit
Duel Kick
Add ↓+D version
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↑Helios
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Jump A
Add continuous hit cancel on air hit or block
EX Special Moves
Add Super Cancel (except for Photon Blaster)
Added EX Special Move > EX Special Move cancel route
Photon Charge
Decrease charge speed in first half of motion
Increase charge speed in second half of motion
Changed to disable when Photon Blaster is still on screen
Photon Blaster (D version)
Gauge recovery reduced (450 > 150)
Photon Assault (D version)
Changed to a multi-stage move
Wall bounce distance increased
Aerial Photon Assault (D version)
Can be cancelled with an EX Special Move after landing and before the attack
Photon Crash (D version)
Invincibility time and large counter hit detection removed
Cannot be blocked in mid-air
Reduced bite detection
Changed to a multi-stage move
Photon Blade
Increased advantage frames for upward hits with the sword
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↓ bouncer
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Jump B
Increased fall speed after the second hit in the air
Jump C
Hardness of landing increased (+1)
Fixed a bug that if Jump C is performed during a 2-step jump,
Fixed a bug that prevented the next jump from being a 2-step jump.
Fixed a bug that when performing a Jump C during a high jump, the next jump would not have the high jump attribute,
Fixed a bug that caused the high jump attribute to be saved on the next jump.
Increased movement distance when lever is pressed.
Increased damage (150 > 160)
Reduced added damage (50 > 20)
Increased gauge recovery (170 > 180)
Quake
Changed to lower > upper
Bounce Down removed
C Knee Butt
Large counter hit judgment added until the end of the movement
Heat My Soul
When the gauge is used during reinforcement,
Reinforcement time is reduced depending on the technique.
Changed to display reinforcement time as a bar.
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↑Ein
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Jump A
Add continuous hit cancel on air hit or guard
Jump C
Extended attack judgment
Set up
Increase advantage frames on hit or guard
(Hit 28 > 32, Guard 28 > 30)
Changed so that it moves off-screen when fired.
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↓dan
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Standing C
Reduce duration to 4 > 3
Reduced inner attack judgments
Shooting (common D)
Guard gauge reduction (60 > 40 on the ground, 120 > 100 in the air)
Shooting (Standing D)
Attack judgment is reduced.
Shooting (Crouching D)
Hardness increased (37 > 38)
A Penetrating bullet
Hardness increase (37 > 38)
B Penetrating bullet
Reloading of bullets changed to normal bullets
Rapid fire
Increased damage when all bullets are reinforced
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↓ Shuichi
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Overhead kick
Increase hit/guard hardness (+1)
Light wind moon
Change post-hit status
We have created a blacklight match recruiting server. Please use it to recruit network opponents. Japan server Competitive recruitment server
We have created a blacklight match recruiting server.
Please use it to recruit network opponents.
Japan server
Competitive recruitment server
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Changes
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[Common]
Network function
Network mode can now be played on Steam servers.
(Since v1.1.0)
Increased input frame for ukemi and Wakeup (6>12)
Standing A, crouching A
Increased cancel frame
[Changes by character].
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Bouncer
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Standing A, crouching A
Reduce hit and guard stops (8 > 6)
5B
Reduce attack detection
Reduce bite detection
(Faster upper body invincibility, less vulnerable to maki-nuke)
Crouching B
Increased attack detection
Enlarged bite detection
Increased duration of bite judgment
Jump B
Duration increased (12 > 16)
Damage increase (98 > 100)
B Knee Butt
Reduced bite judgment
Fixed a bug that it does not work on sustained hits
Heat My Soul
Effect duration increased to 10 > 13 seconds when HP is 330 or less
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Dan
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A Penetrating Bullet
Added button hold version
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Changes
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[Network]
Improvement of network mode
Re-created using Steam's network functionality
It is now possible to play against each other without opening UDP
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v1.0.1 Changes
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[Common]
Fixed freeze on double KO
Increased the grace time for high-jumping (8>10)
Changed the flipping specification just after getting up.
CROSSUP" is now displayed on the screen when the guard is misguided, and the guard gauge is reduced.
While crashing, it is directly eaten by an incorrect guard.
[Changes by character].
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↑up Bouncer
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Super Armor
Faster movement when taking a hit
(Hitstop -2>-4)
Forward step
Support armor while stepping
Standing A, Standing B, Standing C, Crouching B, B Knee Butt
Reduce bite detection
Crouching C
Speed up armor generation (4>3)
Jump B
Duration increased (8>12)
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↑up Ein
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Standing B, Standing C, Crouching C
Increased attack detection
Crouching A
Changed motion
Upper>Lower
Crouching B
Reduced bite detection
A or B throw
Change trajectory
Overall hardness reduced (47>46)
Throwing (air version)
Change trajectory
Hardness on landing reduced (20>19)
Launching (action)
Hardness on landing reduced (16>14)
Launching (props)
Favorable frame increase (+26>+28)
Guaranteed onset added
Installation (aerial version)
Hardness of landing reduced (19>18)
Vacuum boomerang
Guaranteed onset added
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↑up Shuichi
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Standing C
Expand upward attack detection
Stabbing
Increase super cancel grace (12>24)
Jump C
Increased downward attack detection
Enlarged bite detection
Kabuto Wari
Advantage frame on hit increased (+1)
Toki-tsukaze
Faster onset (4>3)
Koufu Jiyougetsu (canceled version)
When canceled, a portion of the hit-and-run is generated.
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↑up Dan
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Ricochet
Decrease overall hardness (32>30)
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↓down Cornell
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Backstep
Invincibility time reduced (4>2)
Backstep (backstep derivation)
Hardness increased (15>16)
Crouching B
Increased knockback
Duel Kick
Increased bite detection
Increased disadvantage frames when guarding (+2)
Hardness of landing increased when scoring (+1)
Damage reduction (105>104, 110>108 on 2nd jump)
B-Upper
Downward attack detection reduced
Wing uppercut
Wing uppercut has a larger horizontal attack radius.
Translated with www.DeepL.com/Translator (free version)
We are currently experiencing network instability. Lobbies do not appear, disconnections occur during matches, and other problems are occurring. If you are unable to play online, please use the Steam Remote Play function. We will continue to work on improving the network function
We are currently experiencing network instability.
Lobbies do not appear, disconnections occur during matches, and other problems are occurring.
If you are unable to play online, please use the Steam Remote Play function.
We will continue to work on improving the network functionality.