Hello everyone! Today's update has brought a multitude of small but pleasant and useful changes to the game, both in terms of visuals and gameplay, primarily focusing on balancing various aspects of the game.
- Sound Effects Quality and Quantity Improvements: We have enhanced the quality and quantity of sound effects in the game. There are now fewer silent moments, and in some areas, the audio accompaniment has been improved.
- Localization Fixes: We have addressed errors in some texts for better localization.
- Weapon Balancing: Weapons have undergone significant optimization! To maintain balance, the power of certain weapon types has been reduced, while others have been increased.
- Main Menu Button Icons: We have added icons to the buttons in the main menu for improved convenience and usability.
- Experience Bar and Timer Visuals: The appearance of the experience bar and timer has been changed.
- Leaderboards: A score counter has been added, now displayed in the rush mode! In upcoming updates, we will continue to enhance this feature.
- Session Modifiers: Before a battle, you can now choose one of five modifiers: four elemental modifiers (enhancing elemental damage) and one universal modifier (increasing any type of damage).
- Balanced Endless Battle Mode: This has significantly increased the average gameplay time! Previously, the average player could survive for about two minutes, but now that time has increased nearly tenfold!
We are continuously evolving the game! Since its release in early access, it has seen significant content growth, and most importantly, the game is constantly being fine-tuned in preparation for its full release!
Full list of changes here. Join the discussion!
If you are a content maker, streamer or official media and would like to show REMEDIUM: Sentinels to your subscribers, make sure you apply for the key: https://www.keymailer.co/g/games/166227
All the best,
Sobaka Studio & ESDigital Games
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