[img=http://www.gamesfoundry.com/images/FolkTaleRecentlyUpdatedAlpha29.jpg]
https://www.youtube.com/watch?v=cep88PVgpIo
Overview
Campaign Acts I and II are now complete and available to play. Set in the all new Bountiful Bog region, Act II introduces the Grublin and Toadkin faction storylines. Side with the unscrupulous Urzal as he expands his criminal empire peddling a highly addictive drink, or help mad Emperor Bla’tu regain control of his slave workforce and push back against the Grublin menace that threatens the Toadkin. Morally speaking, it’s a quagmire.
Mordrich, Nara, Urzal, Scruplez, Bla’tu, Murp and The Might Rhog all receive their own special abilities, increasing the challenge and excitement of boss battles. Combat has progressed by leaps and bounds, and is well worth revisiting if you haven’t played in a while.
Act II introduces Borgle, the playable ranger hero. For the Grublins, Quixl receives his final Vanish ability used for shedding threat. Lilith the Necromancer from Act I also receives a full complement of special abilities. There are now a total of 5 heroes available to be unlocked, and work on the others is progressing well.
In the village, the new Stables building unlocks the Cavalry unit, while the Barracks receives the early Spearman unit. Arbalists and City Watch must now be unlocked by completing research at the Blacksmith: Chainmail and Crossbows for the Arbalists, and Plate and Halberds for the City Watch.
Spider attacks and the faction raids can now be repelled effectively with the introduction of Engineer Turrets. The Flamethrower is great for burning low level mobs to a crisp. The Ballista fires a high powered bolt that knocks down anything in its path, giving the slower Mortar time to target and fire for massive damage.
Your feedback continues to lead to improvements in gameplay and UI. Micromanagement has been further reduced with four new UI buttons. Grab Best Loot on the Character Sheet equips the best available loot for a unit or hero from the Village Inventory; Auto Distribute on the inventory dialog allocates spare loot items to the most relevant building stores which your units then auto-equip; and Auto Transfer in the Crafting dialog transfers newly crafted items direct to the relevant equipment stores. Finally, the Building dialog workers tab Auto Recruit has been refined to provide finer control over individual vacancies.
Berries and firewood are now included on the top bar. Tooltips have received an overhaul. World Map travel is available at any time. There’s a new large format healthbar for identifying monsters and their challenge level, the minimap receives several bug fixes, and options in conversation dialogues now respond to keyboard input.
Thanks to community support, partial language support is now available for German and Russian languages. Coverage will continue to improve as development progresses.
Community Level Designers can now publish to Steam Workshop without leaving the Editor. Players can browse and load steam workshop worlds and enjoy new experiences from the New Game menu.
Happy Holidays
If you are celebrating, we wish you a very happy holiday. And to all, we hope next year brings you good health and happiness. Thank you for your continued support and positive reviews as we push on to bring you the best game we can possibly make.