Platforms
PC, Mac
Changes
Sandbox Player: Added Arbalist unit (trainable at Barracks)
Sandbox Player: Gear now updates character sheet Attack, Armor Ratings and Resistances
Sandbox Player: Added a console. It has support for various commands such as “kill nearby enemies” or “heal allies” or “day” or “gold”.
Sandbox Player: Special abilities prototype (see Dec Comments)
Sandbox Player: Added Tier 1 Wall Towers Damage Visuals
Sandbox Player: Updated icons for train unit on building dialog to support multiple unit types
Sandbox Player: New map added ‘Stinking Swamp’
Sandbox Player: Auto-Grass system updated to detect surface material and tint grass
Sandbox Player: Fishing economy chain completed (villagers now consume fish)
Sandbox Player: I (capital i) is now hotkeyed to global inventory (see Dev Comments)
Sandbox Player: C is now hotkeyed to character sheet (see Dev Comments)
Sandbox Player: Tab hotkey now cycles through selected units when the character sheet is open
Sandbox Player: Corpse sparkles are now always lootable and don’t require nearby friendly units
Sandbox Player: Auto AI toggle is now enabled on the circular character portrait. Turn it off to prevent units such as the Hunter returning to work
Sandbox Editor: Added Swamp Environment Kit
Sandbox Editor: Added Swamp Ruins Kit
Sandbox Editor: Added more loot items (see Game Guide on website for info)
Sandbox Editor: Loot armor items now have their armor ratings set, and the correct sfx
Sandbox Editor: Added kit with invisible camera colliders and navmesh cuts
Sandbox Editor: Undead added to Wave Spawning system
Sandbox Character Designer: Added Arbalist uniform
Bug Fixes
#0106 Sandbox Player: Decals (Roads, Cobwebs etc) Flickering
#0107 Sandbox Player: Peasants don't do any damage
#0108 Sandbox Player: Enemies and villagers are regenerating health during combat
#0109 Sandbox Editor: Moving pieces with navmesh cuts causes large frame rate drop
#0110 Tutorial: Intro Movie Not Playing on OSX (game inaccessible)
Developer Comments
Now that the I key opens global inventory, drawing paths in both the sandbox editor and player has changed to the P key.
Now that the C key opens the selected unit’s character sheet, swapping the camera between overhead RTS camera and the terrain camera has been remapped to T.
Some characters will start to level up, but attributes don't currently affect anything.
Damage taken takes into account Damage Resistance provided by armor.
There is a known issue where occasionally sandbox maps won’t load (progress might freeze around 35%). To fix, please quit and reload (ALT+F4 or Cmd+Q).
There is a known issue with 'C' and 'I' in that if the mouse pointer is over UI, key presses won't register. This is an engine issue that we hope will be addressed in a future update.
Special Abilities Prototype
Special abilities will be hero abilities accessible via the character portrait wheel in the bottom left of the screen. For now we've applied a few to loot items. To gain access to them, open the console and type oneofeverything to create one of every item in the global inventory. You can then equip the following items onto characters:
Cursed Staff - Fire Shield (Passive Aura)
Staff Of The Dead - Firestorm, Life Steal, Electrocute
Amber Staff - Mass Heal Spell
Emerald Staff - Heal Over Time (Passive Aura)
We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/
Update: Oops
It appears the starts of the Snow Kit and Colliders kit were included in this patch by mistake. They are far from complete, and it is strongly recommended you do not use pieces from these kits in your maps because they will be subject to extensive change.