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Folk Tale Patch 0.2.9.0

Platforms

PC, Mac

Changes

Sandbox Editor: Community requested kit pieces added (river tiles, cemetery trim concave etc,)
Sandbox Editor: Loot inspector for chests added inc. Loot Profiles, custom definitions and keyword search
Sandbox Editor: More loot items added
Sandbox Editor: River tile with 1 corner island had to be rotated 180 degrees
Sandbox Editor: Pivot on the Quarry has moved (community maps will need updating)
Sandbox Editor: CTRL+SHIFT+U moves all props and tiles up a full tile height. CTRL+SHIFT+D moves them down (CMD instead of CTRL on OS X)
Sandbox Editor: Wave spawn points can now loop indefinitely
Sandbox Editor & Player: Added placeholder loading screen
Sandbox Player: Added Fisherman profession, Fisherman’s Hut, and Fishing
Sandbox Player: Added ability to delete wall sections and towers
Sandbox Player: Added Tier 1 Wooden Palisade Walls inc. stairs and gatehouse
Sandbox Player: Monsters now drop loot (right click to open on loot sparkles when mouse pointer changes to bag)
Sandbox Player: Optimization for buildings searching for nearby resources (small frame rate increase)
Sandbox Player: Minimap now shows correct colors for units, does not show blips for units inside fog of war, and is clickable again, some known issues
Sandbox Player: Improved tooltips for inventory items (still placeholders though)
Sandbox Player: Stacks in the inventory can now be split using shift+LMB
Sandbox Player: Dropping inventory item in wrong character slot now checks correct slot
Sandbox Player: Increased texture resolution of handheld weapons
Sandbox Player: Reduced loading time of maps by roughly 33%
Sandbox Player: Iron Mine and Quarry now have LOD models
Sandbox Player: Added camera shake when destroying structures, large monsters walk, and heavy attacks ( e.g. Beastman overhead cleave attack )
Sandbox Player: Added human fist, weapon and bow impact sounds
Sandbox Player: Reduced movement speed when camera is on the ground
Sandbox Player: Trees now sway gently (on normal and high settings)
Sandbox Player: Added building ambient sfx loops for Workshop, Monastery, Stonecutter Lodge, Blacksmith, Bakery
Sandbox Player: All buildings should now have mud foundation when constructing
Sandbox Player: Monks walking animation speed fixed to reduce gliding
Sandbox Player: Gold income is now in 3D world space and not UI space because let’s face it, during a raid on the bakery it gets really annoying!

Bug Fixes

#0102 Sandbox Player: Night Windows Flicker When Camera Moves
#0103 Sandbox Player: Frame rate drops when dragging placement for city walls
#0104 Sandbox Player: Moving icons between character sheet slots causing icon to vanish
#0105 Sandbox Player: Peasants no longer have the item “Default Equipment” in their inventory

Developer Comments

There is a known navmesh issue with Walls. This will be improved in a later patch.

There is a known issue with grass not always getting redrawn as the camera moves around.

Under Settings, Contrast and Gamma are currently not working.

Copses will now regenerate deer, but you need to first delete all copses from your maps and recreate them.

Please delete all your previous wave spawn points (the colored circles) and recreate. Plain monster spawn points still work. Sorry!

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

We’ve also made some key binding changes. While key mapping is not yet implemented in the UI, can you define your own by editing the StreamingAssets/Data/keymap.json text file.