Platforms
PC, Mac
Major Changes
Player: Camera Rotation Changed To Orbit
Player: Added Hero System *
Player: Added All Remaining Weapon Models
Player: Gear Is Now Class-Restricted (See Tooltips)
Editor: Prefabs System Added **
Workbench: Cutscene Camera System Added inc. Cutscene Node, CameraPath Node ***
Workbench: Scripts Can Now Be Added To Objects Via The Inspector
Minor Changes
Player: Attribute Points Now Auto-Gained For Non-Hero Units To Reduce Micromanagement ****
Player: Characters Now Gain 50XP When Completing A Workpoint, Enabling Them To Level Up
Player: Return To Editor Option Added To Pause Menu
Player: Quit To Desktop Added To Pause Menu
Player: Disabled Camera Height Auto-Adjustment To Reduce Glitching
Player: Crypts Map Reworked To Standardize Wall Heights
Player: Tooltips On Crafting Recipes Improved
Player: ‘F’ Key Changed To ‘Tab’ For Finding Units
Player: Removed Significant Delay When Clicking Construction Options For First Time
Player: Added crossbow and bow research to Blacksmith
Player: Added second zombie melee attack animation
Player: Added skeleton reaction animations (hit, dazed, knockdown, stunned)
Player: Added yeti reaction animations (hit, feared, dazed, knockdown, stunned)
Player: Added werefu monk hit animation
Player: Added zombie hit animation
Player: Added wolf reaction animations
Player: Arbalists gain +20 str and +5 vit from training
Player: Crossbows damage doubled
Player: Removed navmesh cuts from berry bushes
Player: Temporarily removed research from Barracks and Storehouse
Player: Added Magic Essence to lots of chests to support crafting of uncommon and rare items
Editor: Added Play Button - Will Load Map Into Player For Testing
Editor: Groups Now Show Only Blue Selection Box, Not One White Box Per Object
Editor: Added First Interactable Doorways (Classic Dungeon Kit)
Editor: Added Vertical Fog To Underworld Ambient Theme For Dungeons
Editor: Maps Can Now Be Marked As Village Or Dungeon In Environment Settings
Editor: Added Toggle Tool For Hiding Visual Helpers (e.g. Colliders, Triggers, Lights)
Editor: Added Nara (Gladefolk)
Editor: Added Willow (Gladefolk)
Editor: Added Spriggan (Gladefolk)
Editor: Added Murp The Dentist (Ogres)
Editor: Added Quixl The Thief (Goblins)
Editor: Added Mordrich (Withering Dead)
Editor: Added Brom (Withering Dead)
Editor: Added Skeleton Archer (Withering Dead)
Editor: Added Skeleton Champion (Withering Dead)
Editor: Added Kenny The Scar (Bandits)
Editor: Added Bandit (Bandits)
Editor: Added Ogre Warrior (Ogres)
Editor: Added Mighty Rhog (Toadkin)
Workbench: Conversation Node Can Now Accept Input From New Loot Node To Show Quest Rewards *****
Workbench: CharacterInventory Node Provides Access To A Character’s Inventory (Not Useful At The Mo)
Workbench: Added RevealFOW Node for revealing an area in the fog of war (use systems kit/point)
Workbench: Added NameOf Node (Use In Conjunction With Format, And Feed Into Conversation)
Bug Fixes
New Game, but instead of loading with file browser, click settings; no way back to browser
Fixed Stonecutters Not Carrying Stone To Supply Wagon/Storehouse
Fixed Expanded Boundary On Hunting Lodge Using Wrong Name
Known Issues
The cursor caret is vertically too high in the Editor. This is a known engine bug that should receive a fix soon.
Lava rivers are playing water flowing sound.
Keep an eye out for wave points having changed monster type.
One of the male hair styles is missing from the portrait.
Mossclaw (Swamp Beast) is creating undead arms instead of roots in a special attack.
Targeting heroes for heals is challenging when fighting lots of enemies.
The Toadkin walls are messed up and need remaking
Water might turn a rich green, but we haven’t got reproducible steps as yet.
Developer Comments
In Alpha 23, we’ve changed camera rotation to orbit around a point. This is consistent with other games in the genre, and is mandatory for dungeon adventuring where we’ll be locked on to a hero. To lock on and follow a character, press the tab key. The camera will then follow them until you deselect them. It's a big change, and once you've had some time to play, we'd love to hear your feedback in the community forum.
* The new hero system comprises UI that appears in the top left of the screen when you’ve unlocked one or more heroes.
** To create a prefab, make a selection, press ‘H’, and give your prefab a name.
*** For guidance on how to setup a cutscene, please watch Dev Hangout 5th August.
**** To reduce micromanagement associated with levelling up characters, professions now earn and assign attribute points from levelling up into appropriate attributes. Heroes remain self-allocated so players can shape their heroes as they see fit.
***** In Workbench, when setting loot to be displayed in a conversation node, please note that the loot items are not transferred to the player. To do this, you must use the InventoryAdd node. This is so that potential quest rewards can be shown during the conversation when a quest is first presented to the player, as well as at the point of completion.
Maps must now be marked under Environment Settings as Village or Dungeon. Dungeons will enforce the player always having a hero selected. In Village maps, they can deselect to move around freely.
Willow The Healer has been added, although her abilities are not fully implemented. Quixl The Thief has no abilities yet.
Please note that Alpha 22 was not released to the public version. For patch notes, please visit the website at http://www.gamesfoundry.com/patches/#patch032