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Experimental Build (0.3.3.4)

ALPHA 23d (0.3.3.4)

This is a update to the experimental opt-in build.

The primary changes are the addition of the world editor and support for portals to travel between maps.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Abilities can now be targeted at party members by clicking on their profiles of pressing F1..F4
Player: New healthbars added (heroes’ have significantly changed)
Player: Reduced aggro ranges significantly
Player: Camera field of view reduced
Player: Tweaked colliders on all monsters for easier targeting
Player: Increased distance that characters will stand apart
Player: Added wet cave ambient background track
Player: Added lots more character portraits (so they’ll appear in conversation dialogs)
Player: Added wolf, bear, boar, skeleton and zombie sound effects
Player: Ability points now have a greater effect on critical/evade chance (1 vit = 20hp, previously 10hp)
Player: Villagers and (some) monsters will now voice idle phrases
Player: Several monster loot profiles added
Player: If characters/monsters cannot surround a target, they should choose another target
Editor: World Editor added
Editor: Added Map Entry and Exit Points To World Kit
Editor: Folder Structure Changed, location maps are now filed under a world folder
Editor: Added Skeleton Elite and Champion tests (blue and yellow rim shading)
Editor: Added Glade Kit
Editor: Starting Map Designer Will Load Into World Editor, Then You Select Map To Edit
Editor: Added Kindle (Hero, No Abilities Or Attacks Atm)
Editor: Added Tool Button To Topbar To Access World Editor
Editor: Modular Waterfall Pieces added to Water FX Kit
Workbench: Added SetFaction; Cutscene useful for preventing characters doing tasks during cutscene
Workbench: Added Notification node for adding icons/events into Events Notification system
Workbench: Health bars will no longer be shown when NPC has faction set to cutscene
Workbench: Added GetGlobalBool and StoreGlobalBool nodes; values persist across maps
Workbench: Added GetGlobalNumber and StoreGlobalNumber nodes; values persist across maps
Workbench: CameraPath node can use just a single camera position now for simple framing
Workbench: Added Move node for immediate relocation
Fix: Tile batching was broken a few weeks back
Fix: Start screen menu more responsive
Fix: Characters marked as ‘dead’ no longer count towards killed statistics, and don’t agro
Fix: Negative Scaling Props For Mirroring Now Works On Props With Navmesh Cuts
Fix: Fixed Cave Tile Alignments That Were Causing Some Small Thin Gaps
Fix: Peasants no longer lose their names when trained as workers
Fix: Characters marked as ‘dead’ now have permanent corpses
Fix: Event notifications no longer happen in non-village maps
Fix: Using Workbench node to change faction/allegiance during combat is now more reliable
Fix: Characters no longer play their hit animation if it’s already playing
Fix: Characters no longer move/glide if their hit animation is playing
Fix: Herb fields were too bright
Fix: Herbalists no longer carry surplus herbs to the storehouse
Fix: Hid some UI clutter that was showing in between screens loading
Fix: Workbench: Sound field in Conversation can now be cleared
Fix: Heroes that are out of range for ability use now run into range before activating
Fix: Hovering over corpses no longer causes mouse cursor to change to target mode
Fix: Rivers would sometimes turn an ugly green with no reflections

Note: to create a new map in a world, use the Location Pin prop in the World Editor kit. To import (copy) a map from another world, use the Location Importer prop in the World Editor kit.

Note: to mark worlds as sandbox (so a player can choose any map in the world to play, edit the world.zip file meta.json and remove the “startingLocation” entry (and everything between { }).

Known issue: Quests do not currently carry over between maps.

World Editor Guide
Following the patch release, we've added a World Editor guide to the website:
http://www.gamesfoundry.com/worldeditorguide.aspx