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Folk Tale Patch 0.2.4.0

Platforms

PC, Mac (OPT-IN)

Please note this is initially an opt-in build, and will be published as a public update after a period of community testing. Dev Blog 22 covers the contents of the patch in some depth:

http://blog.gamesfoundry.com/2014/04/folk-tale-dev-blog-22.html?showComment=1398695872953#c2602719221424538798

Bug Fixes

N/A

Changes

Sandbox Player Added ( 'Preview' on Start Screen )
Sandbox Player: Building: Cottage Activated
Sandbox Player: Building: Windmill Activated
Sandbox Player: Building: Farmers Field Activated
Sandbox Player: Building: Woodcutter's Hut Activated
Sandbox Player: Building: Smelt Activated
Sandbox Player: Building: Stonecutter's Lodge Activated
Sandbox Player: Building: Monastery Activated
Sandbox Player: Building: Bee Yard Activated
Sandbox Player: Building: Barracks Activated
Sandbox Player: Building: Workshop Activated
Sandbox Player: City Walls Activated
Sandbox Player: City Walls Gatehouse: Activated
Sandbox Player: City Walls Stairs: Activated
Sandbox Player: City Walls Siege Defenses: Trebuchet: Activated
Sandbox Player: City Walls Siege Defenses: Repeating Crossbow: Activated
Sandbox Player: Character: Peasant Activated
Sandbox Player: Character: Farmer Activated
Sandbox Player: Character: Woodcutter Activated
Sandbox Player: Character: Miner Activated
Sandbox Player: Character: Stonecutter Activated
Sandbox Player: Character: Monk Activated
Sandbox Player: Character: City Watch Activated
Sandbox Player: Character: Engineer Activated
Sandbox Player: Resources: Iron Mine Activated
Sandbox Player: Resources: Quarry Activated
Character Studio: Engineer Added
Character Studio: LOD Test Mode Added ( Dev Tool )
Sandbox: Buildings: Tiers merged, Only Tier 1 Available
Sandbox: Characters: Professions Removed, Peasant Spawn Points Added

For a comprehensive overview of changes, please watch Dev Blog 22.

Known Issues

Lots of known issues, no need to report bugs at this stage
High End GPUs in Sandbox Editor: Press 'V' to toggle on vertical sync
High End GPUs in Sandbox Player: Access settings dialog from topbar and turn vertical sync on
Tutorial: Advisor's speech is a little broken

Developer Comments

Patch 0.2.4 introduces Sandbox Player. You can now open maps created in the Editor in the Sandbox Player. Sorry, but maps created in earlier versions are unlikely to work.
This is an opt-in build for now to provide the Sandbox Player with the opportunity for some time out in the community.
If you are on a low end machine, swapping to Low Performance settings ( first icon on topbar ) in Sandbox Player should give you a good experience

Exiting Sandbox Player

Currently there's no menu in the Sandbox Player, so quitting is ALT+F4 on Windows, Cmd+Q on Mac, or ALT+TAB and close the app from the task bar.

Sandbox Player Guide

We strongly recommend reading the Sandbox Player Guide first to familiarize yourself with the controls. They are very different to the Tutorial, and have be adapted to be more inline with RTS convention.

Opting-In: Windows 64-bit & All Macs Build

1. In your Steam Library, right click on Folk Tale and select Properties.
2. Under the fourth tab, Betas, enter vQZ7Rj6E into the password field and click Check Code.
3. You should receive confirmation that the debugging64bit build is now unlocked. *
4. Select debugging64bit - Public pre-release support builds for Windows 64-bit from the drop down list and click Close.
5. Wait a few minutes for Steam to automatically patch your game. If it doesn't, try running the game. This should trigger the automatic patching.
6. Confirm the build version is 0.2.4.0 ( bottom left of the main menu, or right topbar in the Location Editor )

Opting-In: Windows 32-bit Build

1. In your Steam Library, right click on Folk Tale and select Properties.
2. Under the fourth tab, Betas, enter veW6kJBz into the password field and click Check Code.
3. You should receive confirmation that the debugging build is now unlocked. *
4. Select debugging - Public pre-release support builds from the drop down list and click Close.
5. Wait a few minutes for Steam to automatically patch your game. If it doesn't, try running the game. This should trigger the automatic patching.
6. Confirm the build version is 0.2.4.0 ( bottom left of the main menu, or right topbar in the Location Editor )

* Please note that on rare occasions, opting in to beta builds will give an invalid code error. Please try the code again. If it repeatedly fails, we're sorry but you are not going to be able to test this build. You might consider contacting Steam Support. We have used this password to support players in the past so it is known to work.

Gorax ( independent YouTuber ) has recorded the steps to opt-in to the build, as well as a preview of some of the features. We've noted the bugs he's spotted and will work on those as part of the next patch:

https://www.youtube.com/watch?v=2klRwSfnqyE&feature=youtu.be

Opting-Out After Testing

After you have finished testing, you can opt out of beta builds and resume receiving the main patches as you have done before.

1. In your Steam Library, right click on Folk Tale and select Properties.
2. Under the fourth tab, Beta, choose NONE - opt out of all beta programs from the drop down list and click Close.
3. Wait for a few minutes for Steam to automatically resync/patch your game back to the main public releases. If it doesn't, try running the game. This should trigger the automatic patching.
4. Confirm the build version in the bottom left of the main menu has reverted to 0.2.3.0.