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Experimental Build (0.3.3.2)

ALPHA 23b (0.3.3.2)

This is a update to the experimental opt-in build. Following a period of community testing, it will be rolled out to the public build.

The primary change is unlocking the camera on heroes in village maps. We've also made a few tweaks to improve the play experience in response to feedback.

For level designers, there are new Workbench nodes to help with implementing questing, and some changes to existing nodes aimed at providing expanded functionality and removing superfluous nodes. We've also added some requested mob spawn points, and expanded the list of mobs that can be wave spawned.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Camera no longer auto-locks and follows heroes in village maps
‘F’ key functionality restored
Tab now cycles through units in control groups, including when character sheet is open
Ser Gregory given +7 vitality, giving +70 health
Conversation dialog no longer closes and re-opens if there are no blocking nodes between
Added portraits to numerous monsters
Added spawn point versions of some Grublins (formerly Goblins)
Increased priority for planting saplings slightly
Updated some editor kit piece icons
Saturation control added to Ambience zone system
More props added to Mordrich’s Factory kit
More props added to Grassland kit (bridge connection and middle)
Workbench: Conversation nodes can now have the portrait set to a spawn point
Workbench: Conversation nodes can now play an animation on the character assigned to the portrait
Workbench: ForEachCharacter can now take a ListWorldObject populated with spawn points as an input
Workbench: CharacterDamage node is now deprecated (please remove)
Workbench: Added StopAnimation node to stop all animations above base layer
Workbench: Animation, Destroy and Damage nodes now allow you to set target character directly by targeting the spawn point, removing need for input nodes. Level designers will need to edit their maps to set the target as previous wire connectors will have been terminated.
Workbench: Destroy node now supports object pooling (only tall torches use pooling atm)
Workbench: SetAllegience can now set buildings too
Workbench: Added AddQuestGiver and RemoveQuestGiver nodes; simply assign a character
Updated Mayor Pootenbury/Advisor’s texture
Workbench: Marked some outputs as required (mostly on loops)
Editor: Migrated terrain generator dialogs to latest UI style
Editor: Bandits, skeletons, ogres and goblins now available via wave spawn points
Editor: Terrain Generator: Reduced amount props can be sunk into terrain (some rocks were completely hidden)
Editor: Enabled spawn placement of Arbalist, City Watch, Engineers and Grublins
Fix: Updated grassland kit bush icons as they weren’t matching
Fix: Grassland caves kit had a ½ height tile that was misaligned
Fix: Grid and world bounds no longer appear when entering player via Editor ‘play’ button
Fix: Refactored character name generator to prevent freeze
Fix: Ser Gregory flickers white
Fix: Ser Gregory partially invisible when looking at horizon
Fix: Global Fog now renders before transparent objects
Fix: Title of conversation dialog is now set to the character
Fix: Needs now correctly set when loading from an old save game
Fix: Neutral characters no longer affected visually by Ser Gregory’s taunt
Fix: Neutral characters no longer targetable, triggering battlecry
Fix: Characters now check if current workpoint is still valid after they change faction via Workbench
Fix: Delayed work scheduler to run after Workbench scripts to avoid sending orders to characters right before they change faction/allegiance
Fix: Prefabs would sometimes not save scripts
Fix: Crossbow and Bow impacts are now relative to target, and not the shooter

Known Issues
The camera is a bit funky for the first 10 seconds of playing the crypts map, but then corrects itself. This will be fixed in a future patch.

Interactable doors in dungeons can be a PITA to open. Click near the top of the doors. A hero should say 'Opening door' above their portrait when you've hit the sweet spot.