ALPHA 23e (0.3.4.0)
This is a update to the experimental opt-in build.
The primary changes are an overhaul to resource harvesting, a replacement of the needs system, an overhaul of building research, and the addition of the terrain sculpting tool to the editor.
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Player: Trees are now felled on the first visit, dropping logs
Player: Fields are segmented into quadrants and individually cleared, dropping baskets and bushels depending on worker’s experience
Player: Needs system replaced by happiness, civics dialog tab updated
Player: Rationing, Taxation and Happiness tab added to the civics dialog
Player: If you promise villagers extra rations, then don’t deliver, they’ll become unhappy
Player: Outlining system (mouseover hover on interactable objects) improved to be better defined and less blurred
Player: Campaign extended, adding Desecrated Cathedral and access to Mordrich’s Sandal Factory
Player: Collectables including dropped logs and baskets of crops can be collected manually
Player: Heroes and City Watch can now wear armor below their best type
Player: Added visual warning (glowing civics button) when happiness is negative
Player: Dampening on WASD/Arrow keys increased so camera comes to a stop almost immediately
Assets: Added portraits for boar, bear, beetle, giant snail, rabbit, warpig
Campaign: Shirebrook: Added Beastman encounter
Campaign: Shirebrook: Added Beastman wave attacks
Campaign: Shirebrook: Added Withering Dead wave attacks
Campaign: Shirebrook: Added Spiders
Campaign: Shirebrook: Added Desecrated Cathedral (first pass)
Campaign: Shirebrook: Connected Desecrated Cathedral dungeon
Stats: Spider Queen marked as boss and given +15 vitality
Stats: Bear given +5 vitality
Stats: Removed common weapons from crafting options since units get them by default
Editor: Terrain sculpting tool added (please watch https://youtu.be/D8fGhMPslUQ?t=37m52s)
Editor: Cemetery kit overhauled for better snapping support and improved aesthetics
Editor: Props->Items kit added, providing access to all weapons and shields for placement in world as static props
Editor: Classic Dungeon receives diagonal trim pieces and walls, door portals, various others
Editor: Radius of portal entry point has been reduced from 25 units to 15
Workbench: PersistentAnimation node added for saving animation state across saves
Fix: Older DirectX 9 version now works
Fix: Maps created with terrain generator can now be saved
Fix: Icons on world map that have no corresponding zip file are now properly deleted when using Backspace
Fix: Editor objects with Workbench scripts are showing cogs once more
Fix: 1/2 unit snapping in editor inspector now fixed
Fix: Flowers are now removed when constructing buildings, reducing chance of z-flicker
Fix: Character height was jittering on uneven surfaces like puddles and stairs
Fix: Props accidently marked for pooling and static batching were ending up in odd locations, causing maps to look corrupted
Known Issues
There is a suspected engine memory leak causing the game memory footprint to grow at around 1GB per hour. Please save more often to avoid losing progress.
Resource harvesting and economy have not yet been balanced.
Some monsters (e.g. bandits) are dropping incorrect loot.
Bonefinger does no damage.
Torches LOD1 model will show as pink.
Cutscene fade transitions are not working smoothly on Windows.
Quests do not carry over to other maps. For now, you can cheat by recreating them in eat map and testing with GetGlobalBool.