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Experimental Build (0.3.5.0)

ALPHA 23f (0.3.5.0)

This is a update to the experimental opt-in build.

The primary changes are an overhaul to resource harvesting, a replacement of the needs system, an overhaul of building research, and the addition of the terrain sculpting tool to the editor.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Research overhauled. Progress now automatic for up-front gold cost. Research restored in Barracks, Storehouse and Workshop. Research has not yet been balanced and needs a thorough review.
Player: Research completion now shows event notification icon
Player: Food Variety bonus now reflects what is in the inventory rather than what was previously eaten
Player: Only 1 tax income icon is shown per cottage, instead of the current 5
Player: Camera follow mode disabled on heroes in dungeons
Assets: Added lots more props to Mordrich’s Factory kit and updated the campaign map
Assets: Removed small lights from torches and sconces; please use system lights instead
Balancing: Doubled yield of berries per harvest from 10 to 20
Balancing: Reduced happiness bonus/penalty at different rationing levels
Balancing: Rationing defaults now 1x instead of ½x
Balancing: Reduced happiness bonus for food variety at all levels
Balancing: Reduced max yield of fish per catch from 15 to 4
Balancing: Each bushel of wheat now produces a max of 3 sacks of flour
Balancing: 1 Sack of Flour now produces 2 Bread
Balancing: Reduced cost of basic clothing to 1 bolt of cotton
Balancing: Increased interval between villagers needing food by 50%
Balancing: 1 Fish now yields 3 Salmon Steaks
Balancing: Quantity of Raw Meat needed to produce 1 Meat Pie reduced from 8 to 6
Balancing: Reduced max yield of Honeycomb per visit to Bee Yard from 40 to 10
Balancing: Quantity of Honeycomb required to produce 1 Barrel Of Mead from 30 to 10
Balancing: Increased production speed per Barrel of Mead
Balancing: Quantity of Mead produced from Barrel Of Mead increased from 4 to 5
Balancing: Added 10 Meat Pies to the Supply Wagon in Shirebrook Map, removed lots of stone
Workbench: If a conversation/conversationwhen node has no options and uses voice over, once the VO completes it will automatically continue on to next node (linked via Selection 1 output) - Campaign dialog will flow between NPCs rather than constantly pausing. VO can be skipped by hitting spacebar.
Fix: Fixed mismatch of villagers who needed something vs. how many were angry
Fix: Fields could previously be worked before they are constructed by changing the crop type
Fix: Bandits and Kenny at start of campaign now drop the correct loot profile
Fix: Time skipping causing characters to move super quick
Fix: Cutscene fades now working consistently (sometimes fade was instant)
Fix: Having inventory open then clicking construction options wasn’t closing inventory dialog
Fix: Collectables highlighting (e.g. wheat bushels) was often blocked by fields, and wasn’t instant
Fix: Normal fields weren’t showing icons until construction was completed when selecting Windmill
Fix: Characters occasionally ran to a far corner of the map

Known Issues
Suspected memory leak - Unity have now fixed this, we are awaiting the engine update within a week or two.
Basic Clothing - can catch you unawares once your culture crosses 150. In the meantime, please construct a Weaver’s Hut before hitting 150 culture, and check you have enough resources for the Tailors Emporium. In the future we’ll give more warning about upcoming villager needs to give players more time to prepare. Sorry!
Balancing - predominantly done in Shirebrook campaign map. Sandbox maps may be more challenging and have not been tested for balancing.
Camera follow button on portrait wheel failed QA, but we’ll fix for next patch. Not significant enough to hold up the patch release.
The Confront Kenny quest notification appears to be bugged.
Something weird happens with Q to rotate when entering dungeons. Pressing E seems to fix Q.

Revisions:
The following changes were added in 0.3.5.1 later the same day, although the version number in-game will remain as 0.3.5.0:

Player: Removed 3 of the jarring "villagers leaving" advisor lines
Player: Halved the rate at which unhappiness sets in, doubled the rate of happiness gain
Player: Added advisor warning of impending demand for basic clothing
Player: Added advisor warning of impending demand for mead
Player: Quickly fixed up the monastery in the easy sandbox map
Balancing: Changed ratio of bolts of cotton to basic clothing from 1:1 to 1:2, doubling production
Balancing: Villagers now consume fewer berries per meal
Change: Research progress is now stored on each building separately. Deprecated some workbench research nodes
Change: Workers now run after being lashed or rewarded.
Change: Raised the lower limit on tree count before planting.
Fix: wrong voice could sometimes be played when using rectangle selection
Fix: Fixed crash reporter showing when an exception was actually valid (demoting characters which could not continue with the same task).
Fix: Logs are no longer counted as trees when deciding if to plant saplings.
Fix: Wrong prop used for foraging.