Developer postOriginal post (opens in a new tab)

Experimental Build (0.3.7.0)

ALPHA 23h (0.3.7.0)

This is an update to the experimental opt-in build.

The primary changes are the long awaited civics building list providing an overview of all the player’s buildings, balancing tweaks, nerfing spider poison and some OP characters.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
UI: Added civics building list to provide a village overview
UI: Added keyboard shortcuts: R for civics rationing dialog, B for civics buildings list
UI: Flashing civics warning increased when not enough food for next 2 minutes instead of 1 for earlier warning
Mechanics: Weaver’s Huts now take time to process cotton into bolts
Balancing: Increased yield of cotton to bolts from 1:2 to 1:3
Balancing: Refactored the way health works to fix overpowered poison
Balancing: Increased City Watch base health from 110 to 150, decreased strength from 10 to 3
Balancing: Increased spider den base health to 300
Balancing: Increased villager base health from 50 to 80
Balancing: Nerfed skeleton sword as they are OP
Assets: Added bolt of cotton prop when weaver carrying
Assets: Added basic clothing prop when tailor carrying
Assets: Moved destructible props to their own kit and texture atlas for memory optimization. Any existing instances will be automatically remapped to the new kit once you open and re-save your map.
Assets: Classic Dungeon topfill pieces (03 and 04) no longer have navmesh cuts on them
Assets: Intro Cutscene: Added sobbing woman voice over
Fix: Spider Dens no longer have human names
Fix: Training a peasant no longer affects their health
Fix: Wave spawn point health override not working
Fix: Floor tiles used as top tiles either side of doors in Mordrich’s Factory, causing move clicks to register
Fix: Arrows aren’t showing the trail
Fix: Keys and potions are now showing in inventory when found in loot or given as quest items

Known Issues
Destructible door in Dungeons > Bandit kit isn’t working as intended
Kenny’s feet during his talking animations glide; should be resolved in next patch