EXPERIMENTAL BUILD (0.3.11.0)
This is an update to the experimental opt-in build.
The primary goal of this patch is to modify the way that fields work, locking them until the relevant building is placed. The campaign has been extended slightly, and we’ve included a number of community requested tweaks as well as the usual bug fixes. Magic essence can now be purchased at the marketplace, which is required to craft magic items at the Blacksmith.
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Player: Introduced dedicated cotton fields, herb fields, and farmer’s fields (wheat and carrots), locked until you’ve built the associated building
Player: Herbalist fields must now be built close to the Herbalist’s Den building otherwise construction will be invalid
Player: Cotton fields must now be built close to the Weaver’s Hut otherwise construction will be invalid
Player: Wheat and carrot fields must now be built close to the Windmill otherwise construction will be invalid
Player: Workbench cogs can now be revealed while playing using the console command ‘workbench’
Player: Wall stair direction arrow improved
Player: Added a command named 'spawn' to the console. Type help spawn for guidance. e.g. spawn spider queen
Player: ‘Spider Bounties’ “research” on Marketplace now gives you 30 gold per spider queen as well as the earlier 10 gold per normal spider
Player: Campaign extended. Players can now deliver the cog to Brom in Mordrich’s Factory
Player: Added setting for disabling edge of screen scrolling
Player: If a screen resolution of 1366 x 768 or lower is used, UI scaling is set to -1 (85%)
Balancing: First spider wave from each spider den is now only 2 spiders instead of 4
Workbench: Added RandomCharacter node
Workbench: AllCharacters node can now filter by occupation as well as allegiance
Workbench: Added WhenQuestGiverInteraction - adds a ! quest market to a character. NPC highlights on mouse hover, and walks the lead character in selection group to an optional interaction point. Then removes ! marker. This node deprecates previous questgiver nodes which have been removed
Fix: Added navmesh cut to hill_rocky_01
Fix: Fixed oscillating camera rotation near cliff edges
Fix: Some conversations always being skipped over
Fix: Rendering glitch when placing stairs and other upgrades to walls
Fix: Teleporting by clicking on the minimap not working that well
Fix: Trebuchet on walls now works again
Fix: Spider queen feet being below ground due to import scaling issue
Fix: With hero selected, clicking train as profession caused modal dialog to appear
Fix: Contrast graphics setting should now work
Fix: Apply Resolution button wasn’t appearing in graphics settings after changing the desired resolution
Known Issues
If you have a custom map and spider dens are showing with human names, you’ll need to delete the dens from your map and create new ones from the kit list..
Bee Yards will be locked until a Monastery is built in a future patch.