EXPERIMENTAL BUILD (0.3.21.0)
The primary changes are the addition of key mapping under settings and AOE ability targeting (including directional arcs). Players can now set their own hotkeys if they don’t like the defaults. This is also required by international players with non-English keyboards.
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Settings: Added controls settings UI
Player: Added AOE ability targeting
Player: Combat sounds can now be heard at a greater distance
Player: Camera behavior improved, free rotation should feel a lot better now in dungeons
Player: Mouse at edge of screen will now cancel camera following (e.g. hero camera tracking and after clicking an event notification icon)
Player: Mouse actions (e.g abilities) can now be aborted using Esc. Pressing again will bring up the pause menu as usual
Player: Mouse actions now strongly prefer ground before other colliders
Maps: Campaign: Shirebrook: Modified Desecrated Cathedral area to work better with default camera angle
Maps: Campaign: Bonefinger’s Lair: Updated
Audio: Added weapon impact sound effects
Audio: Added missing weapon inventory grab sound effects
Audio: Tightened up animation event audio syncs on some combat animations
Assets: Added Ogre Zombie Butcher
Editor: Added wp_animation to the systems kit (aka Work Point Animation)
Workbench: Added OrderInteract node to send character to selected wp_animation
Workbench: VSOrderMove now has an 'aborted' output event as well as a 'reached' output event. The 'reached' event will no longer be triggered when the character does not reach the target
Workbench: Added duration scale field to WorldText node
Fix: Crane was missing from the top of the Stonecutter Lodge
Fix: Kobold hit reaction was incorrectly configured
Fix: Typo 'Pupulation' -> 'Population' in topbar tooltip
Fix: A field wasn’t being serialized
Fix: Quixl's eviscerate being able to target all characters instead of only aggressive enemies
Fix: Changed alignment of portal entry point when entering Mordrich’s Factory via Bonefinger’s Lair so heroes face correct direction
Fix: Dropping Cemetery Kit / Mausoleum 01 into a map and dragging it caused a crash to desktop
Fix: Quest progress is now also hidden using numpad 0
Fix: Swamp ambience zone looks better once more
Change: Willow's thorns now only prevent the target from moving and attacking, but does not play any particular animation on the target
Change: Animation speed buffs now only affect movement animations
Change: Added a message when the UI is hidden with the keypad 0 key
Known Issues
Stair pieces in the Swamp Ruins kit appear to be broken and can’t be right clicked on.
Developer Notes:
The new animation scripting kit piece and Workbench node is designed to support characters walking to a point and then performing an animation (which can play once, or loop). A list of characters and supported animations will be published at a later date, as it is still subject to considerable change.