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Experimental Build (0.3.6.0)

ALPHA 23g (0.3.6.0)

This is an update to the experimental opt-in build.

The primary changes are further economy balancing, destructibles (crates, barrels, urns, wooden doors), more kits and props, and a memory leak fix that had been holding up our ability to patch the main public version.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Added carried bread for when Baker delivers completed loaves to supply wagon
Player: Enabled camera icon functionality on portrait wheel
Player: Updated Campaign > Bandit Caves map
Player: Updated Campaign > Mordrich’s Factory map
Player: Added sfx for berry foraging and basket dropoff
Player: Added sfx for villagers consuming food
Player: Added sfx for opening sarcophagus chests
Balancing: Increased yield of cotton and flour
Balancing: Increased interval between villagers thinking about food/mead/basic clothing/firewood
Balancing: Reduced the rate of hunger / mead thirst / clothing wear and tear
Balancing: Reduced the ratio of bolts of cotton : basic clothing
Balancing: Tweaked how rations work
Editor: Terrain Generator: Added optional multipiece tiles tab to the terrain generator dialog
Editor: Terrain Generator: Multipiece tiles can now be marked as optional for each biome, such tiles show up in the dialog options where the user can set the chance for the tile to be placed (labeled as "Amount")
Editor: Terrain Generator: Tab buttons for tabs that have no (multipiece tile/decor) options for the selected biome are now hidden. Switching biomes updates the tab list
Editor: Terrain Generator: Added provisional icon for multipiece tiles
Editor: Terrain Generator: Terrain sculpting now uses the lowest found beach tile to determine sea level instead of the highest placed. Optional multipiece tiles are no longer used when sculpting terrain (prevents crevice tiles to be placed)
Assets: Dungeons>Bandit kit updated
Assets: Added Mine kit
Assets: Added Systems>Lever kit
Assets: Added destructible barrels, urns, crates (Classic Dungeon Kit) and wooden door (Dungeons>Bandit Kit) with sfx
Assets: Added spike trap with sfx (for workbench scripting please see Campaign > Bandit Caves map)
Assets: Added portrait images to chicken, deer, pig, skeleton, squirrel
Fix: Memory leak fixed thanks to Unity engine upgrade
Fix: If characters were not getting one type of resource and were unhappy because of that, it could leak to other ration types which the village was running out of
Fix: Topbar resource values could sometimes be counted incorrectly
Fix: Ordering characters to building rallypoint after construction complete was considered a user order and thus cleared the long term working provider (e.g forage berries)
Fix: Not being able to walk on the area around Kenny’s throne
Fix: Some monsters were visible in Fog Of War
Fix: Terrain Generator: Fixed bug where default settings for multi-tile pieces weren't properly loaded in the dialog
Fix: Terrain Generator: Bug fix for the list selection jumping in the decor lists

Known Issues
The first time you start the Editor you might receive an ‘oops’ message. This can be cancelled as it’s not important.