EXPERIMENTAL BUILD (0.3.10.0)
This is a work-in-progress update to the experimental opt-in build.
The primary goal of this patch is to explore marketplace functionality and the Editor backup/restore system. Please be aware that the marketplace has not been balanced, and not all marketplace functionality is currently implemented. The Marketplace requires 50 leather hides, so you’ll need to kill deer, bears and boars.
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Player: Marketplace building added including UI (you can now buy and sell resources)
Player: Gold no longer occupies space in storehouses, and is no longer capped
Player: Tree stumps are now destroyed after 10 minutes (preferably when off-screen)
Player: Close button on building dialog now returns to civics building list if that’s where you came from
Player: Pathfinding for straight lines improved
Player: Implemented bounties (currently under Marketplace research)
Player: Improved shaders and materials used on characters and in dungeons (subtle)
Player: Research complete notification icons now open building dialog on click
Map: Sandbox (Easy) and Tutorial map changed, replacing Monastery and some of landscape to resolve pathfinding glitches
Balancing: Reduced cost of Windmill from 100 iron ingots to 50
Balancing: Reduced production time for bread by 40% to tackle the flour mountain
Balancing: Ser Gregory can now equip normal shields (not just Tower shields)
Editor: Added backups to map saving, so no need to save multiple versions now (see new 'Restore from backup' button in Location Editor near the near button)
Workbench: DestroyAll node added for destroying a list of objects in one go
Fix: Pressing train Arbalist button was training City Watch
Fix: Heroes getting stuck on props in Kenny’s throne room in the Bandit Caves
Fix: Unlocking shield research at the Blacksmith’s doesn’t unlock the corresponding crafting recipe
Fix: Giant Snails couldn’t be killed in the easy sandbox map (they were marked as neutral by default)
Fix: Fishing animation visual glitch
Fix: Fixed input events being missed if duration was less than 1 frame
Fix: Console now opens after first keypress instead of second
Fix: Resource converters now always take number of workers into account (fish didn’t)
Fix: Tooltips not adjusting to correct size immediately
Fix: Tooltips margins were causing line breaks too early
Fix: UI scaling / downsampling should now work better
Fix: Music from main menu not fading out in Editor
Fix: Prevented static characters from receiving buffs
Fix: Prevented 'Other' from showing up as the occupation in the character sheet
Fix: Fixed workbench OrderMove node not being able to run immediately after a move was completed
Fix: Fixed layers on various characters (fixes Quixl not being able to activate triggers)
Known Issues
Spider Dens are still getting incorrect names.
A few minor holes in the sandbox swamp map temples.
The Marketplace does not currently show in the civics building list.