EXPERIMENTAL BUILD (0.3.18.0)
This is an update to the experimental opt-in build.
This patch is Alpha 26 Release Candidate 1.
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Player: Added clickable event notification to warn of impending attack (mostly spiders at the mo); mob will be shown briefly, then Fog Of War will fade back
Player: Increased size of wheat sprites
Player: Double pressing on control group keys (0..9) will now zoom to that control group
Player: Construction options now close when a villager/hero is selected
Player: Added levelup sfx and vfx to heroes. Increased sound range for abilities
Player: Changed the behaviour of the minimap back to what it was (which was less confusing)
Player: Moved leather armor research from Blacksmith’s to Tailor’s Emporium
Player: Moved bows research from Blacksmith to Hunting Lodge
Map: Campaign: Overhauled Kenny’s Throne Room in the Bandit Caves to resolve pathfinding issues
Map: Sandbox: Swamp: Removed annoying big tree near quarry, tweaked quarry and mine areas
Workbench: Added SetCharacterAsHeroic node to mark monster as heroic (will show name and large healthbar)*
Optimization: Improved performance of large villages by 8-9% (in addition to Work Scheduler fix below)
Fix: Electrical magic impact sound effect not playing
Fix: Removed production and equipment tabs from Storehouse
Fix: Deer spawnpoints in Sandbox Swamp map now repeat
Fix: Spiders could on rare occasions get stuck and freeze right after spawning
Fix: Editor: Moving the whole world up/down now affects camera paths (so long as they are not being edited at the same time)
Fix: Work scheduler was trying to assign characters to construction work points even after the buildings had been constructed (causing performance hit in large villages created during a single session without visiting other maps)
Fix: Turned off match rotation on Bandit Kit door so characters don't spin around if they open it from the back
Fix: CameraPath preview wasn’t working correctly
Fix: Drawbridge now working as expected
Fix: Building rotation using the mouse wheel is now frame rate independent
Fix: Destructible objects were appearing as red minimap blips
Fix: Removed debug output when pressing All Party select button to reduce CPU spike
Fix: Added villager command voice when sending characters to repair structures
Fix: Added coin sfx when initially purchasing a research item
Fix: Smooth delta time could get severely out of sync sometimes and fail to get in sync again. This could sometimes happen if the player alt-tabbed to another location for a while and then alt-tabbed back
Fix: When playing hit animations, characters are now prevented from rotating
Fix: Scale of one of zombie anims was off, causing its lower half to appear below ground level during an attack
Known Issues
Willow can get stuck near the Goblin Village. As a temporary fix, please save your game, restart the game, and continue the saved game. Willow should then be able to move.
Developer Notes:
* Marking a monster as heroic is especially useful for scaled up mobs such as spiders. You can use it in conjunction with name fields in the InstantiateCharacterAt node to create custom named bosses.