Hi everyone, this patch may not seem that exciting on the surface but this update will dial in the health and stability of the game by addressing various memory usage issues. This will reduce/fix crashes, reduce stuttering, improve performance and also allow the game to finally run much better on the Steam deck.
Further to this, I have now implemented a custom world streaming solution which will allow for a far greater number of items and locations to be added without eating up precious system resources! All in all, this is a major leap for the games' health and longevity and will be crucial.
for all future content.
QOL's
-Added toggle run option inside settings (Enabled by default)
Added
-Added custom world streaming solution allowing terrain and distant locations to be fully unloaded from memory
-AMD's FSR 2.2 upscaling technology
-New texture streaming technology for improved performance and stability
-Add safety check when sleeping
-New distant fog
-Added footstep sounds to undead
Changed
-Base zombies now die from a single headshot regardless of weapon (Husks and special undead still take more than one shot for low-quality guns)
-Lowered distance at which an AI will alert friends when hurt
-Silencers are now much more effective at not alerting nearby enemies
-AI's hearing is now massively reduced during toxic storms
-Slightly reduced base weapon noise range
-Reworked zombie dog hitbox to be easier to hit with melee weapons
Fixed
-Fixed a bug causing 'phantom' items to be left in inventory slots
-Fixed several cases of losing items when storing them in containers
-Fixed a bug that could cause weapons, so swap attachments with other weapons in inventory
-Fixed several attachment issues with G36C
-Fixed a bug causing weapons to incorrectly play silenced audio even when a silencer is not attached
-Fixed cloth physics causing massive performance hit in certain locations
-Fixed world events not triggering
-Fixed melee weapons being lost when loading game
-Fixed several minor memory leaks
-Fixed clipping issues with the G36 Acog lens
-Fixed weight warning hud icon being too small
-Fixed P90 red dot scope not being accurate
-Fixed several LOD issues
-Fixed a bug causing AI to spawn in before the area had fully loaded causing them to fall through the ground
-Fixed a bug causing player's head to be visible when loading into the game causing unwanted clipping
-Fixed a bug that allowed players to climb vertical surfaces by leaning and jumping at the same time
Optimised
-Massively overhauled/improved memory management across all areas of the game
-Optimisation for audio sources
-Reduced texture memory usage
-Optimised several meshes that used overall large amounts of memory
-Hugely optimised all inventory icons
-Improvements to general garbage collection